 
INTRO
                     S.O.S. Son of Stagefright, the SEQUEL
                              c 1989 Mike McCauley
                 Distributed as ShareWare  -  Not Public Domain


   This is your big day.  You've studied method acting, improv, mime, dance,
movement, CPR and all the rest and now you're itching to take your place down
center like all the famous actors and actresses before you.  You've heard about
an audition down at the old theater at the lower end of the far reaches of the
wrong side of...
   -Well, anyway, you thought that it had been closed after a series of very
mysterious accidents and disappearances following their 13 week run of the
`Scottish Tragedy'.  (If you don't know that one, just ask any actor.)
   When you arrive, the line of hopefuls wraps around the block.
By the time you get signed in, the only seat left is up in the balcony.
   Hour after hour the readings drone on and on and on and   on      and
on                                                  *
           and       *                                                *
*                     z-z-z-Z-Z-Z-Z-z-z-z-Z-Z-Z-Z-z-z-z
               *                                             *

   You wake with a start.  What time is it?  Did you miss the call for your
reading?   You hear what sounds like muffled laughter somewhere.  Looking
around for its source, it occurs to you that something is disturbingly wrong.
   Finally it sinks in.  There isn't a living soul in sight.  Dust and cobwebs
are everywhere.  There is only one thought racing through your little brain...
                             "I WANT OUT!"
END_INTRO

MAXIMUM_SCORE 19900
MAX_LIVES 0

ROOM 2
THE MOMENT OF DECISION
SPECIAL 108
ROOM_SYNONYMS MAGIC_WORD NO
END_ROOM

ROOM_DESCR 2
Oh, by the way, the game has been set up for you to play it as an ACTOR.
Would you rather be an ACTRESS?  (Please enter YES or NO.)
END_ROOM_DESCR

ROOM 3
Little Room
WEST 4
UP 69
LIGHT 252
END_ROOM

ROOM_DESCR 3
At the bottom of a stairway you see a doorway West and some smudged graffiti on
the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!".
END_ROOM_DESCR

ROOM 4
Carpenter Shop
SOUTH 7
EAST 3
LIGHT 252
END_ROOM

ROOM_DESCR 4
There are small piles of sawdust in the corners.  You see a door to the East.
END_ROOM_DESCR

ROOM 5
Library
WEST 6
SOUTH 14
END_ROOM

ROOM_DESCR 5
You find yourself in the library.  The shelves are mostly empty now.  The stage
elevator is in a small alcove to the West and a short passage is to the South.
END_ROOM_DESCR

ROOM 6
Stage Elevator
EAST 5
UP 73
END_ROOM

ROOM_DESCR 6
The stage elevator is now at the basement level and opens to the East.
END_ROOM_DESCR

ROOM 7
South Side of Shop
NORTH 4
SOUTH 12
LIGHT 252
END_ROOM

ROOM_DESCR 7
You see high shelves with unfinished repair projects and a storage room South.
END_ROOM_DESCR

ROOM 8
Basement Hallway
SOUTH 15
EAST 9
LIGHT 252
END_ROOM

ROOM_DESCR 8
The hall continues South.  To the East is the one-way passage back to the pit.
END_ROOM_DESCR

ROOM 9
Secret Place
EAST 13
LOCKED_DOOR
ROOM_SYNONYMS read show tell reveal
END_ROOM

ROOM_DESCR 9
You arrive at a small cranny (or is it a nook?  I never know) at the West side
of the pit.  You see, "Our Secret Place" inscribed above a small lens.  Looking
into it, you see nothing and decide it must be some sort of electric eye.
END_ROOM_DESCR

ROOM 10
Organ Room
EAST 11
SPECIAL 13
ROOM_SYNONYMS MAGIC_WORD 4 FOUR
END_ROOM

ROOM_DESCR 10
You find yourself in a cramped little room with curved walls.  Something
massive occupies almost the entire area.  As you make your way around to the
far side, you see this is the theater organ.  The controls for raising the
entire assembly up to stage level for performances have been gutted and are
completely unusable.  You can still see the narrow passage to the East.
END_ROOM_DESCR

HELP 10
Examine and read the "stops", then press the one mentioned in the music book.
END_HELP_DESCR

ROOM 11
A Narrow Passage
WEST 10
UP 79
END_ROOM

ROOM_DESCR 11
You have come to a narrow passageway with a ladder leading up to the stage and
a crawl way through to a slightly less cramped area to the West.
END_ROOM_DESCR

ROOM 12
Storage Room
NORTH 7
LIGHT 252
END_ROOM

ROOM_DESCR 12
You step into a storage room.  Small, useless scraps of wood and old hardware
are lying about.  A plank sits atop a particularly unstable pile of clutter.
END_ROOM_DESCR

ROOM 13
Orchestra Pit
NORTH 10
WEST 9
END_ROOM

ROOM_DESCR 13
You find yourself near the podium in the orchestra pit.  The pit extends to the
West and there is a small, almost hidden crawl way to the North.
END_ROOM_DESCR

ROOM 14
Music Room
NORTH 5
EAST 44
END_ROOM

ROOM_DESCR 14
Looking around, you see that the room is bare.  You see the Library North
END_ROOM_DESCR

ROOM 15
Over the Gap
NORTH 8
SOUTH 19
LIGHT 252
END_ROOM

ROOM_DESCR 15
You are balancing precariously on the plank over the deep gap.  Under your
weight, the ends slip and settle into the ground, wedging them tighter.
END_ROOM_DESCR

ROOM 16
North End of Hall
SOUTH 109     (*hall)
DOWN 86       (*audience)
END_ROOM

ROOM_DESCR 16
You stand next to the top of a stairway.  Looking North, you see a pair of
completely unmarked sliding doors standing open.
END_ROOM_DESCR

ROOM 17
Homonym Closet
SOUTH 21
LIGHT 252
END_ROOM

ROOM_DESCR 17
You are in the homonym closet.
END_ROOM_DESCR

ROOM 18
In Hall by Stream
SOUTH 27
EAST 19
ROOM_SYNONYMS east swim wade dive
LIGHT 252
END_ROOM

ROOM_DESCR 18
The hall continues South, but the rest of the walls are blank.
END_ROOM_DESCR

ROOM 19
Dead End
WEST 18
NORTH 15
ROOM_SYNONYMS west swim wade dive
LIGHT 252
END_ROOM

ROOM_DESCR 19
You have come to a dead end.  North is the plank over the gap, but there are
only blank walls in the other directions.
END_ROOM_DESCR

HELP 19
You must go West.  Just remember how pail you got last time you breathed water.
END_HELP_DESCR

ROOM 20
Basement Store Room
EAST 45
LIGHT 252
END_ROOM

ROOM_DESCR 20
This WAS a sealed-off store room.  There is now a large hole in the East wall.
(An awful lot of mouse holes here, but no mice.)
END_ROOM_DESCR

ROOM 21
North Side of the Boiler
NORTH 17
SOUTH 25
LIGHT 252
END_ROOM

ROOM_DESCR 21
Squeezing along between the boiler and the wall you come across a room to the
North labelled "HOMONYM CLOSET"
END_ROOM_DESCR

ROOM 22
Storage Room
NORTH 7
LIGHT 252
END_ROOM

ROOM_DESCR 22
The storage room floor is a disaster.  Junk and clutter lie everywhere.
END_ROOM_DESCR

ROOM 23
Spotlight Booth
EAST 107      (*booth)
WEST 97      (*booth)
END_ROOM

ROOM_DESCR 23
The spotlight booth has doors East and West.  There is no glass in the window
to the North (to avoid blinding the spot operator.  By, the way, don't try
going through the window.  It won't work.)
END_ROOM_DESCR

ROOM 24
In a Cave
SPECIAL 27
ROOM_SYNONYMS MAGIC_WORD SESAME OPEN
LIGHT 252
END_ROOM

ROOM_DESCR 24
You are in a cave that is completely blocked by a large boulder to the West.
The ground below has a fresh cavity where you fell from the hatch far above.
END_ROOM_DESCR

HELP 24
Sorry, time for me to watch a spicy Children's Television Workshop show on PBS.
END_HELP_DESCR

ROOM 25
By the Boiler
NORTH 21
EAST 26
LIGHT 252
END_ROOM

ROOM_DESCR 25
You squeeze past the gently hissing boiler.  There is a maintenance walkway
that runs beside the boiler toward the North.  Stairs are to the East.
END_ROOM_DESCR

ROOM 26
Boiler Room Entrance
WEST 25
UP 93
LIGHT 252
END_ROOM

ROOM_DESCR 26
Reaching the bottom of the stairs, you can see something massive to the West.
END_ROOM_DESCR

ROOM 27
Fork in Path
NORTH 18
SOUTH 31
EAST 28
LIGHT 252
END_ROOM

ROOM_DESCR 27
You have come to a fork in the hallway.  You can go North, East or South.
END_ROOM_DESCR

ROOM 28
Narrow Hall
EAST 29
WEST 27
LIGHT 252
END_ROOM

ROOM_DESCR 28
You have a small problem.  The hall narrows to the East and jammed into the
tightest spot is a very genuine-looking guillotine.  Its heavy frame extends
from wall to wall and from ceiling to floor.  The razor-sharp blade is poised
high above an ominous wicker basket.  The only way East is through the frame.
END_ROOM_DESCR

HELP 28
Well, what've you got to lose?  Oh, sorry.  Poor choice of words.
END_HELP_DESCR

ROOM 29
By Brown Door
WEST 28
LIGHT 252
END_ROOM

ROOM_DESCR 29
To the West is the guillotine that gave you so much trouble.  Actually, there
was nothing to worry about.  The blade was nailed up.  It couldn't fall.  (If
you can't trust your programmer, who can you trust?)  East is a doorway.
END_ROOM_DESCR

ROOM 30
In a Big Room
EAST 43
SOUTH 36
WEST 29
SOUTHEAST 42
LIGHT 252
END_ROOM

ROOM_DESCR 30
You are in the Northwest corner of a big room just East of the greasy door.
END_ROOM_DESCR

ROOM 31
In a Nook
NORTH 27
LIGHT 252
END_ROOM

ROOM_DESCR 31
You find yourself in a nook (or is it a cranny?  I could never tell).
END_ROOM_DESCR

ROOM 32
On the Roof
NORTH 56     (*upper)
SOUTH 33     (*roof)
END_ROOM

ROOM_DESCR 32
You have come to the Northern edge of the roof.  Most of the way to the North
is blocked by the wall that encloses the high flyloft over the main stage area.
There is a short set of steps (also North) that lead to a narrow upper roof.
END_ROOM_DESCR

ROOM 33
South Edge of Roof
NORTH 32     (*roof)
DOWN 65      (*catwalk)
END_ROOM

ROOM_DESCR 33
The afternoon sun bakes the theater roof.  Looking over the sides, you see
nothing but deserted streets in all directions.  There is an open hatchway.
END_ROOM_DESCR

ROOM 34
In a Hallway
SOUTH 39
WEST 38
NORTH 39
EAST 40
LIGHT 252
END_ROOM

ROOM_DESCR 34
You are in a long twisting hall with side doorways to the North and South.
END_ROOM_DESCR

ROOM 35
In a Hallway
SOUTH 41
EAST 36
LIGHT 252
END_ROOM

ROOM_DESCR 35
With the shattered mirror to the East, you turn South to see an odd room with
even odder stains on the walls and floor.
END_ROOM_DESCR

ROOM 36
In the Big Room
NORTH 30
EAST 42
NORTHEAST 43
LIGHT 252
END_ROOM

ROOM_DESCR 36
The wall to the West has a door frame.
END_ROOM_DESCR

ROOM 37
THE R-E-A-L EXIT
EAST 38
UP 37
LIGHT 252
END_ROOM

ROOM_DESCR 37
You are at the end of a very, very, very, very long hallway.  (That certainly
was a long hall, wasn't it?)  There is DAYLIGHT streaming down a coal chute!
END_ROOM_DESCR

ROOM 38
In a Hallway
NORTH 39
EAST 37
WEST 39
SOUTH 40
LIGHT 252
END_ROOM

ROOM_DESCR 38
You are in a long twisting hall with side doorways to the West and South.
END_ROOM_DESCR

ROOM 39
Transporter Room
SPECIAL 100
ROOM_SYNONYMS MAGIC_WORD EAST WEST NORTH SOUTH
END_ROOM

ROOM_DESCR 39
You see doorways to the West, North and East and...  WAIT A MINUTE!
This CAN'T belong in this game!  This place looks exactly the transporter
chamber from a Constitution Class Federation Starship.  (NCC 1700 series)
From just out of sight, someone orders, "Energize, Scotty".
END_ROOM_DESCR

HELP 39
I didn't write that game.  I only know how to get out of trouble in parts of
this one.  You'd better get out of here, fast!
END_HELP_DESCR

ROOM 40
In a Hallway
NORTH 40
EAST 34
WEST 39
SOUTH 39
SPECIAL 41
ROOM_SYNONYMS MAGIC_WORD HELP
LIGHT 252
END_ROOM

ROOM_DESCR 40
You are in a long twisting hall with side doorways to the West and South.
END_ROOM_DESCR

ROOM 41
Collapsed Room
NORTH 35
WEST 40
LIGHT 252
END_ROOM

ROOM_DESCR 41
The walls have stopped in their tracks, so helplessly warped that they will
never move again.  (You do believe me, don't you?)  A twisting hall goes West.
END_ROOM_DESCR

ROOM 42
In a Big Room
NORTH 43
WEST 36
NORTHWEST 30
SPECIAL 42
ROOM_SYNONYMS MAGIC_WORD south
LIGHT 252
END_ROOM

ROOM_DESCR 42
You come across a surprise.  There is a door to the South with a large EXIT
sign above.  This time there is a window that shows a stairway on the other
side leading directly up to a back alley.  The door doesn't seem to be locked.
END_ROOM_DESCR

ROOM 43
Big Room
SOUTH 42
WEST 30
SOUTHWEST 36  (*mirror)
LIGHT 252
END_ROOM

ROOM_DESCR 43
You are now in the Northeast corner of the big room.
END_ROOM_DESCR

ROOM 44
Bottom of Elevator Shaft
WEST 14       (*music room)
SPECIAL 16   (*hall)
KEY 286 (*cable)
ROOM_SYNONYMS CHANGE_LOCATIONS climb up grab scale
END_ROOM

ROOM_DESCR 44
You find yourself at the bottom of an elevator shaft.  You can see light coming
through the gap between the doors to the West.  Looking up you can barely see
light filtering through another set of open doors two floors above.
END_ROOM_DESCR

ROOM 45
Ruined Boiler Room
EAST 26       (*stairs)
WEST 20       (*store)
LIGHT 252
END_ROOM

ROOM_DESCR 45
The twisted wreckage of the boiler is everywhere.  There is barely enough room
to make your way past it to the East or West.
END_ROOM_DESCR

ROOM 46
Dark Hall
EAST 84
END_ROOM

ROOM_DESCR 46
Just as you step into the room, the fire door closes behind you, plunging you
into inky blackness.  You can't even find an electrical outlet.  Oh, bother.
END_ROOM_DESCR

HELP 46
You gotta find the PROPer way to keep that door open before entering the hall.
END_HELP_DESCR

ROOM 47
Charred Hall
EAST 84
END_ROOM

ROOM_DESCR 47
The destruction from the fire has completely blocked the hall.
END_ROOM_DESCR

ROOM 48
Narrow Hall
WEST 27       (*fork)
SPECIAL 48
LIGHT 252
ROOM_SYNONYMS MAGIC_WORD east
END_ROOM

ROOM_DESCR 48
Now you REALLY have a problem.  The hall is completely blocked by the
guillotine.  You are forced to go back West.
END_ROOM_DESCR

ROOM 49
Collapsing Room
LIGHT 252
END_ROOM

ROOM_DESCR 49
The walls of the room are inching inward at an alarming rate.  A desperate
search of the walls, ceiling and floor reveals no escape routes.
END_ROOM_DESCR

HELP 49
Seen any good movies lately?  I personally don't think they make them like they
used to.  Oh, are you in a hurry or something?  You seem awfully nervous.
Anyway, to make a short story long, one of my favorites is an old Jack Benny
movie - you do seem awfully antsy - called A HORN BLOWS AT MIDNIGHT.  It's
about this angel that has to play a trumpet at the right time to make the world
come to an end, but he keeps getting things all backwards...  Oh, all right, I
can see you're not paying attention anyway.  Just go back to whatever you were
doing.  Something about a pressing engagement?
END_HELP_DESCR

ROOM 50
Women's Dressing Room
EAST 59      (*hall)
END_ROOM

ROOM_DESCR 50
In the Women's dressing room.  The hall door is to the East.
END_ROOM_DESCR

ROOM 51
Green Room
SOUTH 60     (*hall)
END_ROOM

ROOM_DESCR 51
You have found the "Green Room" - the lounge where actors wait between scenes.
END_ROOM_DESCR

ROOM 52
Grid
SOUTH 54     (*counterweight)
EAST 53      (*window)
SOUTHEAST 55 (*chest)
SPECIAL 52
ROOM_SYNONYMS MAGIC_WORD down climb descend
END_ROOM

ROOM_DESCR 52
Your have made it to the Northwest corner of the grid.  You see the window back
to the East.  To the South you see the tracks and opening for the curtain
counterweight.  Against the North wall you see the ladder that goes 80 feet
straight down to the stage.  It makes you dizzy to look down.
END_ROOM_DESCR

ROOM 53
On Grid by Window
SOUTH 55     (*chest)
EAST 56      (*window)
WEST 52      (*ladder)
SOUTHWEST 54 (*weight)
END_ROOM

ROOM_DESCR 53
Once through the window, you take a quick glance down through the steel beams.
There are wide spaces between them to allow the rigging to operate.  The view
of the stage 80' below is enough to make you keep your eyes ahead.
END_ROOM_DESCR

ROOM 54
By Counterweight Track
NORTH 52     (*ladder)
EAST 55      (*chest)
NORTHEAST 53 (*window)
END_ROOM

ROOM_DESCR 54
There is a hole in the grid large enough to clear the curtain counterweight (or
you to fall through if the curtain is up and the counterweight is down).
END_ROOM_DESCR

ROOM 55
Corner of Grid
NORTH 53     (*window)
WEST 54      (*weight)
NORTHWEST 52 (*ladder)
ROOM_SYNONYMS EXAMINE UNTIE
END_ROOM

ROOM_DESCR 55
You see the window at some distance to the North and the opening for the
curtain counterweight to the West.
END_ROOM_DESCR

ROOM 56
Upper Roof
SOUTH 32
DOWN 110
ROOM_SYNONYMS down climb descend
END_ROOM

ROOM_DESCR 56
You've reached the roof over the wings.  The hot sun makes you neck prickly.
You see the top of an air shaft with a ladder leading down.
END_ROOM_DESCR

ROOM 57
Men's Dressing Room
NORTH 59
END_ROOM

ROOM_DESCR 57
You find yourself in the men's dressing room.
END_ROOM_DESCR

ROOM 58
Top of Grand Staircase
EAST 108      (*balcony)
DOWN 98       (*lobby)
END_ROOM

ROOM_DESCR 58
You are standing at the top of a gently curving staircase leading down to the
lobby.  You see a small balcony to the East.
END_ROOM_DESCR

ROOM 59
Hall
SOUTH 57     (*mens dressing)
EAST 60      (*hall)
DOWN 76       (*stage)
ROOM_SYNONYMS turn try install use
END_ROOM

ROOM_DESCR 59
At the South end of a hall, there are doorways to the West and the South and
the top of a narrow spiral stairway.
END_ROOM_DESCR

ROOM 60
At a Turn in the Hall
NORTH 51     (*green)
SOUTH 62     (*hall)
WEST 59      (*hall)
END_ROOM

ROOM_DESCR 60
The hall continues to the West and South.  There's an open door to the North.
END_ROOM_DESCR

ROOM 61
Prop Loft
EAST 62      (*hall)
END_ROOM

ROOM_DESCR 61
Looking around, you see that this is where props (items small enough to be
carried around on stage - guns, books, pencils, etc.) are stored.
END_ROOM_DESCR

HELP 61
You want to play around with magic tables in a place like this, go right ahead.
Who knows, might be fun.  Just don't come crying to me if you loose something.
END_HELP_DESCR

ROOM 62
In The Hall
NORTH 60     (*hall)
SOUTH 67     (*costume)
UP 63      (*catwalk)
WEST 61      (*loft)
END_ROOM

ROOM_DESCR 62
The hall ends with doorways to the South and the West and a ladder built into
the East wall leads up through an access hatch into the ceiling.
END_ROOM_DESCR

ROOM 63
On a Catwalk
EAST 64      (*sag)
DOWN 62      (*hall)
END_ROOM

ROOM_DESCR 63
The catwalk allows the techs access to the stage lighting hung above the
audience ceiling.  You bend low to crawl along, trying not to think about the
30 foot drop through the flimsy structure if you should loose your footing.
END_ROOM_DESCR

ROOM 64
Middle of the Catwalk
EAST 65      (*catwalk)
WEST 63      (*catwalk)
END_ROOM

ROOM_DESCR 64
The catwalk continues West and East. The boards creak under your feet.  Looking
down, you see a dangerous SAG.
END_ROOM_DESCR

ROOM 65
East End of Catwalk
WEST 64      (*catwalk)
UP 33        (*roof)
END_ROOM

ROOM_DESCR 65
At the East end of the catwalk you find a short ladder leading up to the roof.
END_ROOM_DESCR

ROOM 66
Pun Closet
WEST 109
LIGHT 1
END_ROOM

ROOM_DESCR 66
You are in the closet.
END_ROOM_DESCR

ROOM 67
Costume Loft
NORTH 62     (*hall)
END_ROOM

ROOM_DESCR 67
Garment racks line the walls.  There is a definite smell of well worn clothing.
END_ROOM_DESCR

ROOM 68
Hall
EAST 84       (*fire door)
WEST 88       (*rehearsal)
END_ROOM

ROOM_DESCR 68
In an East-West hall.  The fire door is propped open to the East
END_ROOM_DESCR

ROOM 69
Corner of Offstage Area
SOUTH 72      (*stage door)
EAST 70       (*upstage - apple)
SOUTHEAST 73  (*stage - elevator)
DOWN 3        (*little room)
LIGHT 1
END_ROOM

ROOM_DESCR 69
In the Corner of the offstage area, you see the top of an old wooden stairway.
END_ROOM_DESCR

ROOM 70
Upstage Area
SOUTH 73      (*center stage - elevator)
EAST 71       (*north wings - skate)
WEST 69       (*north off stage - stairs)
SOUTHEAST 74  (*wings - soft drink machine)
SOUTHWEST 72  (*off stage - stage door)
END_ROOM

ROOM_DESCR 70
The upstage area is dimly illuminated by streamers of light filtering down from
the flyloft and work grid above.  Specks of dust dance in the light.
END_ROOM_DESCR


ROOM 71
Corner of Stage-Left Wings
SOUTH 74      (*wings - soft drink machine)
WEST 70       (*upstage - apple)
SOUTHWEST 73  (*stage - elevator)
SPECIAL 71
ROOM_SYNONYMS MAGIC_WORD UP CLIMB ASCEND SCALE
END_ROOM

ROOM_DESCR 71
You have wandered into the narrow stage-left wing space.  The main stage is to
the West.  You can also see more wing space to the South. There is a ladder
extending 80 feet upward into the gloom above.
END_ROOM_DESCR

ROOM 72
By the Stage Door
NORTH 69      (*off stage - stair)
EAST 73       (*stage - elevator)
NORTHEAST 70  (*upstage - apple)
SOUTHEAST 78  (*down center)
SOUTH 77      (*down right)
LOCKED_DOOR
END_ROOM

ROOM_DESCR 72
There is an unpainted red brick wall to the West.
END_ROOM_DESCR

ROOM 73
Center-Stage
NORTH 70      (*upstage - apple)
SOUTH 78      (*down center)
EAST 74       (*wings soft drink machine)
WEST 72       (*off stage - stage door)
NORTHEAST 71  (*wings - skate)
NORTHWEST 69  (*off stage - stairs)
SOUTHEAST 79  (*down left)
SOUTHWEST 77  (*down right)
DOWN 6        (*elevator)
END_ROOM

ROOM_DESCR 73
The center of the vast open stage area is strangely silent.  It almost seems
you can hear faint echoes of past performers.  There is an elevator built into
the stage floor.  Luckily it is in the "UP" position now.
END_ROOM_DESCR

ROOM 74
An Alcove off the Wings Area
NORTH 71      (*wings - skate)
SOUTH 79      (*down left)
EAST 80       (*chair)
WEST 73       (*stage - elevator)
NORTHWEST 70  (*upstage - apple)
SOUTHWEST 78  (*down center)
LIGHT 1
END_ROOM

ROOM_DESCR 74
This seems to be a small rest area that continues to the East in the middle of
the wings.  The main stage is to the West.  The wings extend North and South.
END_ROOM_DESCR

ROOM 75
Behind the Stairway
EAST 76       (*stairs)
SPECIAL 81
KEY 208       (*door)
LOCKED_DOOR
ROOM_SYNONYMS PUSH OPEN
END_ROOM

ROOM_DESCR 75
A thin wash of light barely penetrates the cobwebs covering a small window
high on the wall.  Failing to reach it, you turn your attention to the
door to the South with faded gold lettering on even more faded green paint.
END_ROOM_DESCR

ROOM 76
Bottom of Stairwell
WEST 75       (*outside stage managers office)
EAST 77       (*down right)
UP 59        (*hall)
END_ROOM

ROOM_DESCR 76
Looking around, you see a spiral stairway leading up, a door around behind the
stairs to the West, and the stage to the East
END_ROOM_DESCR

ROOM 77
Down-Right
SOUTH 82      (*apron)
EAST 78       (*down center)
WEST 76       (*stairway)
NORTHEAST 73  (*center stage)
NORTH 72      (*stage door)
END_ROOM

ROOM_DESCR 77
Near the right proscenium arch you see the tracks that guide the counterweight
for the main stage curtain and a faint glimmer of light to the West.
END_ROOM_DESCR

ROOM 78
Down-Center
NORTH 73      (*center stage)
SOUTH 82      (*apron)
EAST 79       (*down left)
WEST 77       (*down right)
NORTHEAST 74  (*wings)
NORTHWEST 72  (*stage door)
END_ROOM

ROOM_DESCR 78
This is the center of the stage, closest to the audience, where all actors hope
to take their big bows some day.
END_ROOM_DESCR

ROOM 79
Down-Left
NORTH 74      (*wings)
SOUTH 82      (*apron)
WEST 78       (*down center)
NORTHWEST 73  (*center stage)
DOWN 11       (*organ room)
END_ROOM

ROOM_DESCR 79
Near the stage-left proscenium arch you notice something dark about the floor.
Looking down, you see that it is a trap door - an OPEN trap door.
END_ROOM_DESCR

ROOM 80
Off-Left
WEST 74       (*wings)
ROOM_SYNONYMS pull tip move lift push touch sit turn
LIGHT 1
END_ROOM

ROOM_DESCR 80
You squeeze between old flats (stage scenery) off-left (OFF the main stage
playing area and to the actor's LEFT while facing the audience - a little
theater terminology there).
END_ROOM_DESCR

ROOM 81
Stage Manager's Office
NORTH 75
END_ROOM

ROOM_DESCR 81
The transom over the door admits just enough light for you to make out a small
desk taking up most of the floor space.
END_ROOM_DESCR

ROOM 82
Stage Apron
NORTH 78      (*down center)
EAST 86       (*stairs)
WEST 84       (*fire door)
END_ROOM

ROOM_DESCR 82
This is the apron (the extension of the stage in front of the curtain line).
The main stage is North. You see the audience to the South and curving steps at
either end of the apron starting off East and West before turning Southward.
END_ROOM_DESCR

ROOM 83      (*alternate catwalk 64)
Middle of Catwalk
EAST 65      (*catwalk)
WEST 63      (*catwalk)
END_ROOM

ROOM_DESCR 83
The catwalk continues West and East.  There is a firm BULGE in the boards, and
a mysterious wisp of GAS just dissipating above.
END_ROOM_DESCR

ROOM 84
By Fire Door
EAST 85      (*audience)
NORTH 82       (*apron)
WEST 46       (*dark hall)
END_ROOM

ROOM_DESCR 84
The curving steps to the apron are to the North, and the audience to the East.
END_ROOM_DESCR

ROOM 85
Front Row of Audience
SOUTH 91      (*center)
EAST 86       (*stairs)
WEST 84       (*fire door)
END_ROOM

ROOM_DESCR 85
From the front row of the audience you can see the stage apron clearly to the
North.  You can move along the aisles in other directions.
END_ROOM_DESCR

ROOM 86
By Stairs
NORTH 82      (*apron)
UP 16        (*hall)
WEST 85       (*AUDIENCE)
END_ROOM

ROOM_DESCR 86
You are at the base of a very plain spiral stairway.  The curving steps to
the apron are to the North and the audience to the West.
END_ROOM_DESCR

ROOM 87
Closet
SOUTH 93
LIGHT 1
END_ROOM

ROOM_DESCR 87
This looks about like your typical closet (minus the coat hangers).
END_ROOM_DESCR

ROOM 88
Entrance to Rehearsal Hall
EAST 68       (*hall)
WEST 89       (*rehearsal)
END_ROOM

ROOM_DESCR 88
You are at beginning of the rehearsal hall.  There is a short hallway East.
END_ROOM_DESCR

ROOM 89
Rehearsal Hall
EAST 88       (*entrance)
WEST 90       (*rehearsal)
ROOM_SYNONYMS OPEN LIFT PULL
END_ROOM

ROOM_DESCR 89
You are now in the center of the EAST-West running rehearsal hall.
END_ROOM_DESCR

ROOM 90
Rehearsal Hall
EAST 89       (*rehearsal)
END_ROOM

ROOM_DESCR 90
You are now at the West end of the rehearsal hall.
END_ROOM_DESCR


ROOM 91
Center of Audience
NORTH 85      (*1st row)
SOUTH 94      (*lobby)
END_ROOM

ROOM_DESCR 91
You are now in a middle-ish aisle in the audience area.
END_ROOM_DESCR

ROOM 92
Storage Closet
WEST 108      (*balcony)
ROOM_SYNONYMS THROW FLIP
LIGHT 1
END_ROOM

ROOM_DESCR 92
By the soft glow of the light, you can almost make out a faded message scrawled
on the wall:  "...re...move coat....in...room..", or something like that.
END_ROOM_DESCR

ROOM 93
Store Room
NORTH 87      (*closet)
SOUTH 95      (*coat)
DOWN 26       (*boiler)
LIGHT 1
END_ROOM

ROOM_DESCR 93
You have come across a store room. A stairway leads down.  A closet is North.
END_ROOM_DESCR

ROOM 94
Courtesy Area
NORTH 91      (*audience)
SOUTH 101     (*lobby)
END_ROOM

ROOM_DESCR 94
You are at the lobby courtesy area.  The auditorium is to the North.
END_ROOM_DESCR

ROOM 95
Coat Room
SOUTH 104     (*lobby)
SPECIAL 93
KEY 227
ROOM_SYNONYMS pull move remove lift
LIGHT 1
END_ROOM

ROOM_DESCR 95
The coat room is almost empty.  The Dutch door to the South stands open.
END_ROOM_DESCR

ROOM 96
Kitchen Closet
EAST 99       (*snack)
LIGHT 1
END_ROOM

ROOM_DESCR 96
You find a shelf in the closet.
END_ROOM_DESCR

ROOM 97
Sound Booth
EAST 23
END_ROOM

ROOM_DESCR 97
Ripped wires and broken racks show where sound equipment used to be mounted.
END_ROOM_DESCR

ROOM 98
Lobby
SOUTH 100     (*restroom)
EAST 101      (*lobby)
UP 58
WEST 99       (*snackbar)
ROOM_SYNONYMS PUSH OPEN
END_ROOM

ROOM_DESCR 98
At the West end of the lobby, there is a grand stairway leading upward and a
doorway to the South.  You also see the snackbar to the West.
END_ROOM_DESCR

ROOM 99
Snack Bar
EAST 98      (*lobby)
WEST 96       (*closet)
END_ROOM

ROOM_DESCR 99
In the snack bar you see doorways to the North and West.  All the equipment is
polished and clean, but you find nothing of interest in the cabinets.
END_ROOM_DESCR

ROOM 100
Rest Room
NORTH 98      (*lobby)
LIGHT 1
END_ROOM

ROOM_DESCR 100
This is another restroom like all the others you've seen.  I'll spare you the
colorful description except to mention that someone has scratched, "KEEP
SECRETS UNDER YOUR HAT" on the wall.
END_ROOM_DESCR

ROOM 101
In the Lobby
NORTH 94      (*reclaim)
EAST 103      (*vend)
WEST 98       (*lobby)
LOCKED_DOOR
END_ROOM

ROOM_DESCR 101
The East end of the Lobby opens to the foyer.  You see the courtesy area to the
North and a doorway to the South.
END_ROOM_DESCR

HELP 101
It would take an EARTHQUAKE to unstick that door.  (Reminds me of the joke
about the two businessmen that met on the beach in the Bahamas.  The first said
that he was there on the $2,000,000 insurance money he collected when his
factory burned down.  The second said that he was there on the $20,000,000
insurance money he collected when an earthquake leveled ALL his factories.  The
first one then asked, "How do you start an earthquake?")
END_HELP_DESCR

ROOM 102
In the Janitor Closet
NORTH 101     (*lobby)
END_ROOM

ROOM_DESCR 102
You are in a dusty work area.  It looks sloppier than your hall closet.
END_ROOM_DESCR

ROOM 103
Foyer
SOUTH 105     (*restroom)
EAST 104      (*coat)
WEST 101      (*lobby)
SOUTHEAST 106 (*exit)
END_ROOM

ROOM_DESCR 103
The foyer widens out to the East and South.
END_ROOM_DESCR

ROOM 104
East End of the Foyer
NORTH 95      (*coat)
SOUTH 106     (*exit)
WEST 103      (*vend)
SOUTHWEST 105 (*restroom)
END_ROOM

ROOM_DESCR 104
You see an open Dutch door to the North and other doors across the room to the
South and Southwest.
END_ROOM_DESCR

ROOM 105
By A Restroom
NORTH 103     (*lobby)
EAST 106      (*exit)
NORTHEAST 104 (*coat)
LOCKED_DOOR
END_ROOM

ROOM_DESCR 105
Looking around, you can see doors across the room to the Northeast and East.
END_ROOM_DESCR

HELP 105
I'm not helping you get in there, you pervert.  (A bunch of thespians!)
END_HELP_DESCR

ROOM 106
By Main Exit
NORTH 104     (*coat)
WEST 105      (*restroom)
NORTHWEST 103 (*lobby)
LOCKED_DOOR
END_ROOM

ROOM_DESCR 106
You've gone as far as you can this way.  You are at the front of the foyer.
END_ROOM_DESCR

ROOM 107
Lighting Booth
EAST 109      (*hall)
WEST 23      (*spot)
END_ROOM

ROOM_DESCR 107
Here, the stage lighting and effects are controlled.  Doors lead East & West.
END_ROOM_DESCR

ROOM 108
In the Balcony
EAST 92      (*closet)
WEST 58      (*stairs)
SPECIAL 108
ROOM_SYNONYMS MAGIC_WORD sit
END_ROOM

ROOM_DESCR 108
You find yourself in the balcony.  You look down over the railing to the North,
and see the entire audience and stage apron area.  There is no one in sight and
no sign of any activity.  Looking around, you see a staircase to the West and a
small storage closet to the East with a switch just inside the door.
END_ROOM_DESCR

HELP 108
Asking for help already?  This is going to be one LONG game.
END_HELP_DESCR

ROOM 109
South end of Hall
NORTH 16     (*hall)
EAST 66      (*pun)
WEST 107      (booth)
END_ROOM

ROOM_DESCR 109
At the South end of the hall you find doorways to the East and West.  The one
to the East is labelled, "MR. BARD AVON'S PUN CLOSET".  The West doorway is
labelled. "TECHIES (pronounced TEYK-EEZ) ONLY!"
END_ROOM_DESCR

ROOM 110
Rogues Gallery
NORTH 117 (*plant)
SOUTH 112 (*janitor)
EAST 116 (*pirate)
WEST 114 (*agent)
NORTHEAST 118 (*barber)
NORTHWEST 115 (*actor /125 actress)
SOUTHEAST 111 (*witch)
SOUTHWEST 113 (*critic)
UP 56 (*air shaft)
LIGHT 252
ROOM_SYNONYMS UP CLIMB ASCEND SCALE
END_ROOM

ROOM_DESCR 110
You have come to a central gallery opening onto eight small rooms.  You hear
strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.
END_ROOM_DESCR

HELP 110
This Rogues Gallery was put in for those of you who just can't stand having an
adventure game where you don't get to kill some creature.  Have fun.
END_HELP_DESCR

ROOM 111
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
EXIT 110
LIGHT 252
ROOM_SYNONYMS turn click tap knock
END_ROOM

ROOM_DESCR 111
You are in a small side room.  The exits all lead back to the main gallery.
END_ROOM_DESCR

HELP 111
There is no water around so you'll have to escape like Dorathy FINALLY did.
END_HELP_DESCR

ROOM 112
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
ROOM_SYNONYMS READ GIVE SHOW
EXIT 110
LIGHT 252
END_ROOM

ROOM_DESCR 112
You are in a small side room.  The exits all lead back to the main gallery.
END_ROOM_DESCR

HELP 112
He's probably so ticked off because he can't remember where he put something.
END_HELP_DESCR

ROOM 113
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
EXIT 110
ROOM_SYNONYMS READ GIVE SHOW
LIGHT 252
END_ROOM

ROOM_DESCR 113
You are in a small side room.  The exits all lead back to the main gallery.
END_ROOM_DESCR

HELP 113
All a theater critic knows is critiquing, so give him something to criticize.
END_HELP_DESCR

ROOM 114
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
EXIT 110
ROOM_SYNONYMS READ GIVE SHOW
LIGHT 252
END_ROOM

ROOM_DESCR 114
You are in a small side room.  The exits all lead back to the main gallery.
END_ROOM_DESCR

HELP 114
You know he's lousy at getting you work, but he's a whiz at fine print.
END_HELP_DESCR

ROOM 115
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
ROOM_SYNONYMS read show tell reveal
EXIT 110
LIGHT 252
END_ROOM

ROOM_DESCR 115
You are in a small side room.  The exits all lead back to the main gallery.
END_ROOM_DESCR

HELP 115
Learning the secret of your success would just kill that ham.
END_HELP_DESCR

ROOM 116
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
EXIT 110
LIGHT 252
END_ROOM

ROOM_DESCR 116
You are in a small side room.  The exits all lead back to the main gallery.
END_ROOM_DESCR

HELP 116
He has only one weakness that I know of.  He fancies himself a music lover.
END_HELP_DESCR

ROOM 117
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
EXIT 110
LIGHT 252
END_ROOM

ROOM_DESCR 117
END_ROOM_DESCR

HELP 117
As I recall the plot of that show, there is NO way of getting away from that
plant without feeding it - and it has very particular tastes.
END_HELP_DESCR

ROOM 118
A Small Side Room
NORTH 110
SOUTH 110
EAST 110
WEST 110
NORTHEAST 110
NORTHWEST 110
SOUTHEAST 110
SOUTHWEST 110
ROOM_SYNONYMS READ GIVE PAY SHOW
EXIT 110
LIGHT 252
END_ROOM

ROOM_DESCR 118
You are in a small side room.  The exits all lead back to the main gallery.
END_ROOM_DESCR

HELP 118
You'll get a CLOSE shave whether you like it or not, and you will PAY for it.
END_HELP_DESCR

(*CREATURES

CREATURE 300
cat
theater
There is Judy, the theater cat.
LOCATION 0
WOMAN
CREATURE_SYNONYMS judy puss pussy kitten kitty
END_CREATURE

CREATURE_DESCR 300
She is thin and sleek, and like most theater cats, probably knows a lot more
about drama than you do.  Show her kindness and you'll have a new friend.
END_CREATURE_DESCR

CREATURE 301
MARY
MERRY
There is Merry Mary
LOCATION 17   (*homonym)
WOMAN
CREATURE_SYNONYMS MERRY-MARY MERRY
END_CREATURE

CREATURE_DESCR 301
Obviously a figment of your imagination, probably based on your 5th grade Eng-
lish Grammar teacher.  She seems (or "seams"?) to expect you to do something.
END_CREATURE_DESCR

CREATURE 302
genie
magic
The genie stands in a cloud of greasy smoke.
LOCATION 0
MAN
END_CREATURE

CREATURE_DESCR 302
This time he is wearing formal evening attire and a bright yellow bib that
clashes with his green teeth.
END_CREATURE_DESCR

CREATURE 303
genie
magic
The genie is hanging from the rafters ahead
LOCATION 0
MAN
END_CREATURE

CREATURE_DESCR 303
This time his outfit looks like a costume reject from Doctor Pepper's Lonely
Hearts Club Band.  (His shoes are sizes 10, 2 and 4.)
END_CREATURE_DESCR

CREATURE 304
genie
magic
The genie pirouettes on the stage in a cloud of recycled smoke.
LOCATION 0
WOMAN
CREATURE_SYNONYMS leotards tights tutu tiara roses
END_CREATURE

CREATURE_DESCR 304
This time she (yeah, I know.  You got to watch out for genies, they change on
you.) is wearing leotards, tights, tutu, point shoes and a tiara and carrying
a big bouquet of roses.  Looks like a Prima Donna ready to take a final bow.
END_CREATURE_DESCR

CREATURE 305
cat
theater
Judy is purring softly in your arms
LOCATION 0
GROUPMEMBER
WOMAN
CREATURE_SYNONYMS judy puss pussy kitten kitty
END_CREATURE

CREATURE_DESCR 305
She is a creature of simple tastes.  Treat her nicely, feed her and don't
frighten her and she will be a friend for life.  (9 lives, if you're a cat.)
END_CREATURE_DESCR

CREATURE 306
packrat
small
A packrat has emerged from a crack in the wall
LOCATION 87   (*lamp)
THING
CREATURE_SYNONYMS rat
END_CREATURE

CREATURE_DESCR 306
It eyes you suspiciously at first, then standing up on its hind paws, it
strides boldly over and squeaks,  "Let's make a deal".
END_CREATURE_DESCR

CREATURE 307
frog
green
There is a medium-large frog sitting on the floor
LOCATION 50
THING
CREATURE_SYNONYMS toad
END_CREATURE

CREATURE_DESCR 307
It may be a toad.  Frankly, I really can't tell them apart.  Whatever it is, it
does seem to be hopping mad about something.
END_CREATURE_DESCR

CREATURE 308
frog
hairy
The frog hops up to your side and stares intently into your eyes.
Location 0
POINTS 1000
GROUPMEMBER
THING
CREATURE_SYNONYMS toad
END_CREATURE

CREATURE_DESCR 308
Something seems different about the frog now, but you can't quite place what it
is.  It just seems to keep trying to make eye contact.
END_CREATURE_DESCR

CREATURE 309
girl
beautiful
The girl is standing by your side
Location 0
POINTS 2000
GROUPMEMBER
WOMAN
CREATURE_SYNONYMS woman friend companion bride
END_CREATURE

CREATURE_DESCR 309
She blushes slightly as she sees you looking her over, then she sizes you up.
END_CREATURE_DESCR

CREATURE 310
princess
beautiful
The princess is walking arm-in-arm with you.
Location 0
POINTS 7000
GROUPMEMBER
WOMAN
CREATURE_SYNONYMS girl fiance woman friend companion bride
END_CREATURE

CREATURE_DESCR 310
She is the girl of your dreams.  (You are probably dreaming all this anyway.)
END_CREATURE_DESCR

CREATURE 311
guy
handsome
The guy is standing by your side
Location 0
POINTS 2000
GROUPMEMBER
MAN
CREATURE_SYNONYMS hunk man friend companion groom
END_CREATURE

CREATURE_DESCR 311
He blushes slightly as he notices you sizing him up, then he checks you out.
END_CREATURE_DESCR

CREATURE 312
prince
handsome
The prince is walking arm-in-arm with you.
Location 0
POINTS 7000
GROUPMEMBER
MAN
CREATURE_SYNONYMS guy fiance hunk man friend companion groom
END_CREATURE

CREATURE_DESCR 312
He is the man of your dreams.  (You are probably dreaming all this anyway.)
END_CREATURE_DESCR

CREATURE 313
dog
scruffy
ToTo looks up at you and wags his tail
LOCATION 0
GROUPMEMBER
MAN
CREATURE_SYNONYMS Toto
END_CREATURE

CREATURE_DESCR 313
What the heck.  Might as well let the little guy have a cameo appearance.  He
hasn't been able to get any work since RETURN TO OZ. (I promised you a rescue.)
END_CREATURE_DESCR

CREATURE 314
Plant
Hungry
A HUNGRY man (and woman) eating plant is creeping toward you.
LOCATION 117
HOSTILE
TIME_THRESH 6
THING
CREATURE_SYNONYMS flytrap avocado vegetable pod vines warts
END_CREATURE

CREATURE_DESCR 314
It stands over 9 feet tall.  The main pod is covered with multi-colored warts,
and has jaws big enough to walk into (if you were so inclined).  Gnarled vines
extend into the entire room and are slowly inching toward you.
END_CREATURE_DESCR

CREATURE 315
Barber
Demon
An insane barber is motioning to you to come sit in his chair.
LOCATION 118
HOSTILE
Threshold 12
MAN
CREATURE_SYNONYMS razor
END_CREATURE

CREATURE_DESCR 315
His red eyes are sunk into grayed sockets and his arms are crusted with the
blood of previous customers.  In his right hand he brandishes a gleaming,
silver-handled straight razor.  "You are next," he snarls.
END_CREATURE_DESCR

CREATURE 316
Captain
Pirate
A pirate captain confronts you, waving a cutlass.
LOCATION 116
HOSTILE
Threshold 12
MAN
CREATURE_SYNONYMS hook sword pirate cutlass
END_CREATURE

CREATURE_DESCR 316
He is wears a long violet coat over a lacey shirt and black knee britches and
sports an enormously oversized hat with a pink ostrich plume.  In his right
hand he waves a sinister cutlass and he has a HOOK in place of a left hand.
END_CREATURE_DESCR

CREATURE 317
Witch
Wicked
A witch turns from her cauldron and raises her gnarled hands ominously.
LOCATION 111
HOSTILE
Threshold 12
WOMAN
CREATURE_SYNONYMS cauldron
END_CREATURE

CREATURE_DESCR 317
Probably just the kind of old crone who would go around turning people into
frogs (or toads).  She looks you over approvingly and starts gesturing and
muttering an incantation.  You feel your eyes starting to bulge
END_CREATURE_DESCR

CREATURE 318
Janitor
Theater
The theater janitor was looking around the room.  Hearing you, he looks up.
LOCATION 112
HOSTILE
Threshold 12
MAN
CREATURE_SYNONYMS cigar
END_CREATURE

CREATURE_DESCR 318
He was looking for something, but has now turned his attention to you.  He
appears to have guessed that you know more about him than he cares to have made
public.  Chomping on his cigar, he rolls up his sleeves and heads toward you.
END_CREATURE_DESCR

CREATURE 319
Critic
Drama
You come face to face with the drama critic who panned your last three shows.
LOCATION 113
HOSTILE
Threshold 12
MAN
END_CREATURE

CREATURE_DESCR 319
This is the guy you always suspected was out to get you.  Now you are sure of
it.  He grins maniacally and comes at you with poison pen raised.
END_CREATURE_DESCR

CREATURE 320
Agent
Your
This guy looks just like your agent (The one you haven't seen lately).
LOCATION 114
HOSTILE
Threshold 12
MAN
END_CREATURE

CREATURE_DESCR 320
Now you know this must be some kind of weird nightmare.  Your own agent is
after you.  He is rolling up a stack of your head shots and publicity releases
and seems intent on using them as a club.
END_CREATURE_DESCR

CREATURE 321
Actor
Egotistical
Oh, great, now you find Fred Fleetlips, the worlds most egotistical actor.
LOCATION 115
HOSTILE
Threshold 12
MAN
CREATURE_SYNONYMS fred fleetlips ham scrapbook clippings
END_CREATURE

CREATURE_DESCR 321
This is the guy who has edged you out of more good parts than you care to think
about.  Now he's coming right at you waving his scrapbook.  Either he's going
to bore you to death with his clippings, or he means to attack you.
END_CREATURE_DESCR

CREATURE 322
Actress
Catty
Oh, great, now you find Helen Hipclicks, the worlds most conceited actress.
LOCATION 0 (*room 115 alternate)
HOSTILE
Threshold 12
WOMAN
CREATURE_SYNONYMS helen hipclicks ham scrapbook clippings cat bitch
END_CREATURE

CREATURE_DESCR 322
This is the prima donna who's edged you out of more good parts than you care to
think about.  Now she's coming right at you waving her scrapbook.  Either she's
going to bore you to death with her clippings, or she means to attack you.
END_CREATURE_DESCR

CREATURE 323
Bear
Smokey
There is a bear in a ranger hat and jeans burying embers with a shovel.
LOCATION 47
MAN
CREATURE_SYNONYMS smokey shovel embers jeans
END_CREATURE

CREATURE_DESCR 323
He turns momentarily and says, "Remember. only you can prevent rehearsal hall
fires."  He then goes back to his work.
END_CREATURE_DESCR

CREATURE 324
zookeeper
old
An old man dressed in a zoo keeper's uniform looks up at you.
LOCATION 110
MAN
CREATURE_SYNONYMS keeper man
END_CREATURE

CREATURE_DESCR 324
He spits in the corner and says."You know, not many people come down this way
any more.  A lot fewer go back.  These rooms hold about the nastiest bunch of
characters you'd want to tangle with.  Try 'em if you like.  Ain't no skin off
my nose."  He then settles back in his chair to watch.
END_CREATURE_DESCR

CREATURE 325
zookeeper
old
An old woman dressed in a zoo keeper's uniform looks up at you.
LOCATION 0 (*alternate for 324)
MAN
CREATURE_SYNONYMS keeper woman
END_CREATURE

CREATURE_DESCR 325
She spits in the corner and says."You know, not many people come down this way
any more.  A lot fewer go back.  These rooms hold about the nastiest bunch of
characters you'd want to tangle with.  Try 'em if you like.  Ain't no skin off
my nose."  She then settles back in her chair to watch.
END_CREATURE_DESCR 


VERB
PUSH PRESS RUB POLISH PET STROKE
PULL MOVE
TURN SPIN
PLAY BLOW ANSWER
PUT PROP SCREW DEPOSIT
GET UNSCREW
OPEN PRY SLIDE CRUMBLE
EAT NIBBLE BITE TASTE
Dummy_Verb1 DEBUG
Dummy_Verb2 NEWROOM
Dummy_Verb3 POUR PUMP
Dummy_Verb4 DISSOLVE MELT
Dummy_Verb5 MARRY
Dummy_Verb6 PROPOSE
Dummy_Verb7 FEED
Dummy_Verb8 GIVE TRADE PAY
Dummy_Verb9 BREAK
Dummy_Verb10 BUY PURCHASE
Dummy_Verb11 GREASE
Dummy_Verb12 OIL
Dummy_Verb13 CUT SCRATCH SAW
Dummy_Verb14 SHAKE
Dummy_Verb15 KISS SMOOCH
Dummy_Verb16 DARN DAMN SHIT HELL PISS CRAP DRAT
Dummy_Verb17 KICK YES
Dummy_Verb18 DEPOSIT
Dummy_Verb19 SIGN
Dummy_Verb20 PLUG
Dummy_Verb21 FONDLE FUCK BALL DIDDLE FINGER FRENCH
Dummy_Verb22 COMMANDS
END_VERB

NOUN 200
mirror
wall
A full length mirror is mounted in the door frame.
WEIGHT 16
UNMOVABLE
LOCATION 36   (*big room)
PUSHABLE
NOUN_SYNONYMS reflection glass
END_NOUN

NOUN_DESCR 200
You see your own reflection in it.  You look tired.  (Is that a zit?)
END_NOUN_DESCR

PUSH_DESCR 200
The mirror seems not to mind being touched.  In fact, it seems somewhat reluct-
ant to let go of your hand.  Oops, wrong story.  This is just a plain mirror.
END_PUSH_DESCR

NOUN 201
boiler
hissing
The boiler knocks and pounds - small jets of steam hiss from the seams.
WEIGHT 16
UNMOVABLE
LOCATION 25
END_NOUN

NOUN_DESCR 201
You hear the rush of flame in the firebox.  The boiler spits and sputters as
if the safety valve weren't working.  It looks ready to blow at any second.
END_NOUN_DESCR

NOUN 202
table
dressing
There is a dressing table against the wall
UNMOVABLE
LOCATION 57  (*mens)
READABLE
TURNABLE
NOUN_SYNONYMS lipstick mirror
END_NOUN

NOUN_DESCR 202
The table has a mirror and a small drawer.  There is nothing lying on the
table.  A quick search shows that there is nothing behind nor under it.
There is something scribbled on the mirror with lipstick.
END_NOUN_DESCR

TEXT 202
"THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!"
END_TEXT

TURN_DESCR 202
The table slides a few inches, then a foot drops into a knothole in the floor.
END_turn_DESCR

NOUN 203
desk
courtesy
The well-appointed courtesy desk stands by the wall.
UNMOVABLE
LOCATION 94
READABLE
weight 16
LOCKABLE
LOCKED
CLOSABLE
CLOSED
KEY 246       (*key)
NOUN_SYNONYMS lock banner
END_NOUN

NOUN_DESCR 203
The locked desk stands under an imitation red velvet banner.
END_NOUN_DESCR

TEXT 203
The banner above the courtesy desk says, "Lost and Found Desk - RECLAIM Here".
END_TEXT

NOUN 204
book
thick
You see an unusually thick book
LOCATION 43   (*big room)
READABLE
WEIGHT 4
TURNABLE
POSITION on the floor
NOUN_SYNONYMS title titles cover covers
WEIGHT 10
END_NOUN

NOUN_DESCR 204
It seems to be one of those double books with a separate story starting at
each cover and meeting in the middle.  There is a title on each cover.
END_NOUN_DESCR

TEXT 204
The front cover says, "THROUGH THE LOOKING GLASS" and the other front cover
says, "JOSHUA AT JERICHO".
END_TEXT

TURN_DESCR 204
Turning the book over, you see that the front cover says, "JOSHUA AT JERICHO"
and the other front cover says, "THROUGH THE LOOKING GLASS".
END_TURN_DESCR

NOUN 205
chain
steel
A hardened steel chain has one end built into the concrete wall.
UNMOVABLE
WEIGHT 15
LOCATION 4
WEIGHT 15
NOUN_SYNONYMS link links
END_NOUN

NOUN_DESCR 205
It seems as if the janitor in this place doesn't trust anyone with his tools.
There's no lock on the chain.  It'd have to be cut to free anything from it.
END_NOUN_DESCR

NOUN 206
chair
massive
At first you hardly notice a massive chair against the wall.
WEIGHT 15
UNMOVABLE
PULLABLE
LOCATION 80
END_NOUN

NOUN_DESCR 206
A closer examination shows that something is built into the base of the chair,
but the only access is from the back and the chair is tight against the wall.
END_NOUN_DESCR

NOUN 207
bottle
delicate
You see a small, delicate bottle, like the one Major Anthony Nelson found.
LOCATION 0    (*out)
READABLE
NOUN_SYNONYMS remover base dissolver writing
END_NOUN

NOUN_DESCR 207
It has a broad base with some writing, fluted sides and a non-drip spout.
END_NOUN_DESCR

TEXT 207
Turning the bottle over to read the label sends the contents dribbling out all
over your particulars.  (Well, what am I supposed to call it?  Children may be
watching.  Besides you know I mean.)  Anyway, you manage to right the bottle in
time to save some of the contents, and after wiping it carefully on your
sleeve, you hold it over your head to read, "GUM REMOVER" on the bottom.
END_TEXT

NOUN 208
door
faded
It has a small, dingy transom above and dirty hand prints all around.
UNMOVABLE
READABLE
PUSHABLE
PULLABLE
LOCATION 75
TURNABLE
NOUN_SYNONYMS latch handle lock transom lettering
END_NOUN

NOUN_DESCR 208
The door (like most of the others in this place) seems to be warped from
disuse.  The handle does seem to still be useable and there is no obvious lock.
END_NOUN_DESCR

TEXT 208
"Stage Manager's Office"
END_TEXT

NOUN 209
Dictionary
abridged
An old abridged dictionary sits on the desk.
WEIGHT 16
UNMOVABLE
NOUN_SYNONYMS binding pages
LOCATION 81
END_NOUN

NOUN 210
door
stage
A thin ray of light creeps in under the stage door.
UNMOVABLE
LOCATION 72
READABLE
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS handle scrawl exit latch lock
END_NOUN

NOUN_DESCR 210
The paint is pealing off the door and the latch is reddened with rust.
There is a faded scrawl under the "EXIT" sign.
END_NOUN_DESCR

TEXT 210
"Through these portals pass the biggest hams in the world."  Anon.
END_TEXT

PUSH_DESCR 210
A good way to build muscles - isometrics, but it has no effect on the door.
END_PUSH_DESCR

PULL_DESCR 210
You pull as hard as you can, but all you get is rust-covered blisters.
END_PULL_DESCR

TURN_DESCR 210
It twists in your hand till it almost comes off. but the door won't budge.
END_TURN_DESCR

NOUN 211
bugle
battered
A battered bugle is lying there.
LOCATION 0 (*rat)
PLAYABLE
NOUN_SYNONYMS HORN
WEIGHT 8
END_NOUN

NOUN_DESCR 211
It's seen better days.  It is battered and dented.  Fortunately, it has no keys
to stick, so it is still useable.  The dents only mellow its baroque timbre.
END_NOUN_DESCR

NOUN 212
crowbar
iron
There is an iron crowbar
LOCATION 4    (*shop)
POSITION chained to the wall
NOUN_SYNONYMS  bar
WEIGHT 10
END_NOUN

NOUN_DESCR 212
It's in good shape and looks like it could do a job on anything it could reach.
END_NOUN_DESCR

NOUN 213
door
restroom
There is a restroom door to the West, but it is securely locked.
UNMOVABLE
LOCATION 105
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS handle plaque latch lock
END_NOUN

NOUN_DESCR 213
It is a plain looking door with a small plaque at eye level.
END_NOUN_DESCR

PUSH_DESCR 213
It simply doesn't budge.
END_PUSH_DESCR

PULL_DESCR 213
You pull as hard as you can, but it doesn't yield.
END_PULL_DESCR

TURN_DESCR 213
The handle twists in your hand till it almost comes off.
END_TURN_DESCR

NOUN 214
doors
exit
The main theater doors are to the East.
UNMOVABLE
LOCATION 106
READABLE
PUSHABLE
PULLABLE
TURNABLE
PLURAL
NOUN_SYNONYMS word handle latch bar lock door design
END_NOUN

NOUN_DESCR 214
The main exit doors are heavy brass monstrosities left over from a former age
of theater construction.  There's an ornate word worked into the design.
END_NOUN_DESCR

TEXT 214
"EXIT"
END_TEXT

PULL_DESCR 214
Exit doors open outward.  Check National Fire Protection Association Pamphlet
101, "Life Safety Code", Chapter 5, "Means of Egress", paragraph 2.1.4.1 "Any
door in a means of egress shall be of the side-hinged or pivoted swinging type.
The door shall be so designed and installed that it shall be capable of
swinging from any position to the full use of the opening in which it is
installed.  Doors shall swing in the direction of exit travel:"
END_PULL_DESCR

TURN_DESCR 214
It does no good.  There is a panic bar on the door, but no latch or handle.
END_TURN_DESCR

PUSH_DESCR 214
Always looking for the easy way out.  What's this younger generation coming to.
You can't get out this way.  It would take THREE WISHES and a MIRACLE to get
out of this place.
END_PUSH_DESCR

NOUN 215
door
exit
There is an exit door on the South wall
UNMOVABLE
LOCATION 42   (*big room)
READABLE
OPEN
NOUN_SYNONYMS latch exit handle bar lock hinges
END_NOUN

NOUN_DESCR 215
This is too good to be true.  There is no lock on the door, no rust on the
hinges and the stairway to the alley is clearly visible through the window.
END_NOUN_DESCR

TEXT 215
"EXIT"
END_TEXT

NOUN 216
door
brown
There is a medium sized brown door at the East end of the Hall
UNMOVABLE
LOCATION 29   (*hall)
LOCKED
NOUN_SYNONYMS handle hinges hinge latch lock
END_NOUN

NOUN_DESCR 216
The door and latch don't seem to be a problem, but close inspection shows that
the heavy, wrought iron hinges are badly in need of lubrication.
END_NOUN_DESCR

NOUN 217
doors
sliding
There are sliding elevator doors on the East wall
UNMOVABLE
LOCATION 14
PUSHABLE
PLURAL
NOUN_SYNONYMS elevator latch handle lock
END_NOUN

NOUN_DESCR 217
The old doors allow easy access to the next room.
END_NOUN_DESCR

NOUN 218
door
pit
There is a locked door on the West wall.
UNMOVABLE
LOCATION 14
READABLE
NOUN_SYNONYMS latch handle lock label
END_NOUN

NOUN_DESCR 218
Judging from the label, I'd say it goes to the orchestra pit.
END_NOUN_DESCR

TEXT 218
"TO ORCHESTRA PIT"
END_TEXT

NOUN 219
door
room
The door to the East is securely locked.
UNMOVABLE
LOCATION 13
READABLE
NOUN_SYNONYMS latch handle lock label
END_NOUN

NOUN_DESCR 219
Just a wild guess, but judging from the label, I'd say that door may lead to
the music room.
END_NOUN_DESCR

TEXT 219
"TO MUSIC ROOM"
END_TEXT

NOUN 220
door
fire
There is a solid steel fire door built into the West wall.
UNMOVABLE
LOCATION 84   (*fire door)
WEIGHT 3
READABLE
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS latch handle closer labels lettering letters lock
END_NOUN

NOUN_DESCR 220
The door is a very proper fire door, with UL and ASME labels, a self-closer and
very official 2-1/2" lettering.
END_NOUN_DESCR

TEXT 220
Looking at the door, you see that the lettering says, "FIRE DOOR, DO N-O-T PROP
OPEN".  The labels have all sorts of official garbage on them that only fire
marshals and insurance inspectors understand.
END_TEXT

NOUN 221
bulb
dim
There is a single dim bulb.
LOCATION 92
IS_LIGHT
POSITION hanging overhead
NOUN_SYNONYMS light switch
WEIGHT 1
END_NOUN

NOUN_DESCR 221
One of the new on/off capacitor types that glows very dimly without power.
END_NOUN_DESCR

NOUN 222
drawer
small
  There is a small drawer
WEIGHT 16
UNMOVABLE
LOCATION 57 (*dressing table)
CLOSABLE
CLOSED
POSITION in the dressing table
PULLABLE
END_NOUN

NOUN_DESCR 222
The drawer slides easily.  It is stained and scratched.
END_NOUN_DESCR

NOUN 223
gap
deep
A deep gap looms ahead to the South.
WEIGHT 15
OPEN
UNMOVABLE
LOCATION 8
NOUN_SYNONYMS pit hole chasm edge head leg sesame
END_NOUN

NOUN_DESCR 223
It is only a few yards wide, but just too far to jump.  The sides, as far down
as you can see are sheer and offer no hand holds at all.
END_NOUN_DESCR

NOUN 224
seat
theater
Your seat (THEATER seat, that is) has folded into the upright position
WEIGHT 17
UNMOVABLE
LOCATION 108
PULLABLE
PUSHABLE
NOUN_SYNONYMS bottom cushion
END_NOUN

NOUN_DESCR 224
It is a typical metal shell theater seat with padded back and folding bottom.
END_NOUN_DESCR

PUSH_DESCR 224
You push the $NOUN$ down, but it springs back upright again.
END_PUSH_DESCR

PULL_DESCR 224
$VERB$ing the $NOUN$ to the upright position, you see something underneath.
END_PULL_DESCR

NOUN 225
hacksaw
soggy
The soggy hacksaw still drips water from the safety valve.
LOCATION 45   (*new boiler)
NOUN_SYNONYMS saw
READABLE
WEIGHT 10
END_NOUN

NOUN_DESCR 225
A simple K-mart blue-light special tool.  Not worth the hassle of hiding it
that elaborately.  At least it was rust-proofed.
END_NOUN_DESCR

NOUN 226
cutter
bolt
There is a double-fulcrum bolt cutter
LOCATION 0 (*rat)
POSITION under your left foot
WEIGHT 10
END_NOUN

NOUN_DESCR 226
The jaws on this baby would do you proud on even hardened steel.
END_NOUN_DESCR

NOUN 227
coat
ratty
On the wall behind the counter there is a ratty coat hanging on a nail.
WEIGHT 17
UNMOVABLE
PULLABLE
LOCATION 95
NOUN_SYNONYMS nail wall
END_NOUN

NOUN_DESCR 227
A closer examination shows that the coat is actually nailed TO the wall.
END_NOUN_DESCR

NOUN 228
hatch
wooden
There is a wooden hatch on the floor
WEIGHT 17
UNMOVABLE
CLOSED
LOCATION 89   (*rehearsal)
PULLABLE
END_NOUN

NOUN_DESCR 228
It is so massive that I doubt you could open it by yourself.
END_NOUN_DESCR

PULL_DESCR 228
You try till your lips turn blue, but it won't budge.
END_PULL_DESCR

NOUN 229
hotdog
long
There is a foot long hotdog
LOCATION 99
EDIBLE
POSITION on the grill
NOUN_SYNONYMS dog frank weenie frankfurter weiner
WEIGHT 5
END_NOUN

NOUN_DESCR 229
It seems like any other foot long hotdog you find in a deserted theater.
END_NOUN_DESCR

NOUN 230
machine
drink
There is an old soft drink machine in the corner
WEIGHT 17
UNMOVABLE
LOCATION 74
OPEN
READABLE
PUSHABLE
NOUN_SYNONYMS button buttons panel panels slot ledge
END_NOUN

NOUN_DESCR 230
Amazingly, the machine seems to still be operational.  There is a coin slot,
two back-lit message panels (only one of which seems to be lighted), and the
small ledge where the sodas would come out.
END_NOUN_DESCR

TEXT 230
"Soft Drinks - 25 cents" - Hmm, must be an OLD machine.
END_TEXT

PUSH_DESCR 230
You push the selection button, but the machine only buzzes spitefully and
flickers the first panel.
END_PUSH_DESCR

NOUN 231
makeup
stage
There is a kit of heavy stage makeup
LOCATION 222  (*drawer)
READABLE
CLOSABLE
CLOSED
WEARABLE
NOUN_SYNONYMS kit greasepaint paint sticks stick label
WEIGHT 9
END_NOUN

NOUN_DESCR 231
There are a few sticks of very high quality professional heavy greasepaint in
the kit.  Just your skin tone, and a national brand label.
END_NOUN_DESCR

TEXT 231
"Freddie Krueger Special Halloween Assortment"
END_TEXT

NOUN 232
knife
sharp
A very sharp knife is lying there, blade upwards.
LOCATION 96   (*closet)
POSITION on the shelf
NOUN_SYNONYMS blade
WEIGHT 5
END_NOUN

NOUN_DESCR 232
It is a large bread knife with a serrated blade.
END_NOUN_DESCR

NOUN 233
violin
broken
A violin sits on the shelf waiting for its broken bridge to be repaired.
UNMOVABLE
LOCATION 7    (*work shop)
WEIGHT 8
PLAYABLE
NOUN_SYNONYMS fiddle
END_NOUN

NOUN_DESCR 233
Too bad it never got fixed.  Except for the crack in the bridge, it's in good
shape - even still has all its strings (real genuine cat gut.  Actually, cat
gut is made from sheep intestine, but that still doesn't make cats any less
nervous - and doesn't do much for the sheep either).
END_NOUN_DESCR

PLAY_DESCR 233
Let me explain it to you this way:            ³      ..,,,..
   1.  The violin is out of reach,            ³    ///////~\\\
   2.  You ain't got a bow,                   ³   (''~~~    ``\
   3.  You ain't got a union card,            ³   { (0 ) >--< }
   4.  I know your taste in music,            ³    \  __<__  /
              -AND-                           ÃÄÄÄ  \ \___/ /
   5.  It wouldn't accomplish anything anyway.³      \_____/
END_PLAY_DESCR

NOUN 234
apple
juicy
There is a suspiciously good looking apple sitting there
EDIBLE
LOCATION 70   (*upstage area)
TURNABLE
POSITION on the work table
END_NOUN

TURN_DESCR 234
As you turn the apple around, it glistens, almost as if from an inner glow.
END_TURN_DESCR

NOUN_DESCR 234
An apple this good looking evokes uneasy memories of childhood fairy tales.
END_NOUN_DESCR

NOUN 235
oilcan
small
You see a small oilcan with a long spout and pump handle
LOCATION 0 (*rat)
READABLE
PUSHABLE
NOUN_SYNONYMS oil can spout handle
WEIGHT 5
END_NOUN

NOUN_DESCR 235
A familiar looking little thing.  Turning it over you notice something engraved
on the bottom.  You also notice oil dribbling down into your left shoe.
END_NOUN_DESCR

TEXT 235
"IF FOUND, PLEASE RETURN TO TIN WOODSMAN, C/O EMERALD CITY, OZ."
(Obviously, just a prop...isn't it?)
END_TEXT

NOUN 236
quarter
1946
There is a quarter.
LOCATION 0
WEIGHT 4
READABLE
NOUN_SYNONYMS coin
END_NOUN

NOUN_DESCR 236
This is an old solid silver jobby.  They don't make 'em like this any more.
END_NOUN_DESCR

TEXT 236
"E PLURIBUS UNUM" (One from many)
END_TEXT

NOUN 237
reclaim
homogenized
There's a genuine left-handed fuzz-lined homogenized reclaim.
LOCATION 203  (*desk)
READABLE
PUSHABLE
PULLABLE
PLAYABLE
POSITION inside the desk
TURNABLE
WEIGHT 20
END_NOUN

NOUN_DESCR 237
Well, it's actually kind of hard to describe a reclaim.  It's like trying to
tell someone what it felt like the first time you waipled or sailed a grudgeon.
END_NOUN_DESCR

TEXT 237
KEEP OUT OF THE LIGHT - DO NOT GET WET - DO NOT FEED AFTER MIDNIGHT
END_TEXT

PLAY_DESCR 237
Placing your lips on the rubbery osculatoria, you play a mournful sea chantey.
END_PLAY_DESCR

PULL_DESCR 237
As always, the lateral dendrites slip easily between your fingers.
END_PULL_DESCR

TURN_DESCR 237
Twirling like a majorette, you prance around the room.  Sparks, streamers and
puffs of steamy vapor pour from the spinning reclaim.
END_TURN_DESCR

PUSH_DESCR 237
Being a ticklish sort of thing, the reclaim quivers gently at your touch.
END_PUSH_DESCR

NOUN 238
snowshoes
highheeled
A pair of very odd snowshoes are lying there.
LOCATION 102
WEARABLE
TURNABLE
PLURAL
NOUN_SYNONYMS shoes shoe snowshoe heel heels slipper slippers
WEIGHT 9
END_NOUN

NOUN_DESCR 238
These might be just the thing to keep from sinking through soft snow or cracks
and crevices and cravasses and such.  (But ruby red sequin finish - and 4 inch
SPIKE HEELS?  I think that janitor has been over the rainbow once too often.)
END_NOUN_DESCR

NOUN 239
peephole
small
There is a peephole in the wall to the East.
WEIGHT 17
UNMOVABLE
LOCATION 102
NOUN_SYNONYMS hole peekhole
END_NOUN

NOUN_DESCR 239
Why, that dirty old man!  There's a hole in the wall between here and the other
restroom.  Fortunely, he wasn't very bright either.  He drilled into a storage
cabinet and all you see are cans of Sani-flush and a reel of recording tape.
END_NOUN_DESCR

NOUN 240
organ
theater
You are sitting at the keyboard of the massive theater organ.
UNMOVABLE
LOCATION 10   (*organ room)
READABLE
PULLABLE
WEIGHT 8
PUSHABLE
NOUN_SYNONYMS keys keyboard stop stops instrument
END_NOUN

NOUN_DESCR 240
The massive instrument has been lovingly maintained.  The keys smell of Bon
Ami, the gilt labels on the stops still gleam and the ornamental vase still
holds fresh tulips...(strange, that reminds of a joke somehow).
END_NOUN_DESCR

TEXT 240
The stops are arranged to the right and above the main keyboard and are simply
numbered, "1, 2, 3, 4, 5, etc."  A simple touch would activate them.
END_TEXT

PULL_DESCR 240
You pull out all the stops.  (You've been just itching to do that some day.)
END_PULL_DESCR

PUSH_DESCR 240
You push tentatively, smiling with some perverted satisfaction at the sight of
the greasy fingerprint you left on the hand polished surface.
END_PUSH_DESCR

NOUN 241
tape
recording
A 7 inch reel of good quality sound recording tape
LOCATION 0
PLAYABLE
READABLE
NOUN_SYNONYMS reel recording label
WEIGHT 8
END_NOUN

NOUN_DESCR 241
A properly labeled reel of audio tape with the ends tucked in neatly.
END_NOUN_DESCR

TEXT 241
KEEP AWAY FROM MAGNETIC FIELDS - RECORDED AT 15 IPS
END_TEXT

PLAY_DESCR 241
You don't seem to have a reel-to-reel tape deck on your person.
END_PLAY_DESCR

NOUN 242
machine
vending
An old vending machine stands against the wall
WEIGHT 17
UNMOVABLE
LOCATION 103
OPEN
READABLE
PUSHABLE
NOUN_SYNONYMS button buttons slot return ledge
END_NOUN

NOUN_DESCR 242
It's an old model that appears to dispense some sort of paper through a wide
slot.  There is a coin slot, a few buttons and a broken coin return.
END_NOUN_DESCR

TEXT 242
"INSURANCE  25 CENTS"
END_TEXT

PUSH_DESCR 242
Without first depositing a quarter, all you get is a hollow clank.
END_TURN_DESCR

NOUN 243
policy
insurance
There is a neatly printed insurance policy.
LOCATION 0
READABLE
POSITION sticking from the slot
NOUN_SYNONYMS insurance
WEIGHT 5
END_NOUN

NOUN_DESCR 243
There is a front page with large clear lettering, then 27 pages of fine print.
END_NOUN_DESCR

TEXT 243
It's BOMB INSURANCE.  The fine print says it expires in #VAR11# turns.
END_TEXT

NOUN 244
plank
sturdy
It would turn the tables for you to get that plank down (and vice versa).
UNMOVABLE
WEIGHT 20
LOCATION 12   (*shop)
PUSHABLE
PULLABLE
NOUN_SYNONYMS  board
END_NOUN

NOUN_DESCR 244
It is 12 feet long and looks strong enough to support your weight, but also
looks heavy enough to crush you if it were to fall on you from up there.
END_NOUN_DESCR

PULL_DESCR 244
You start toward the pile, but even the gentle breeze stirred up by your arms
causes the pile to tremble and a shower of nuts, bolts and old painting
materials makes you think better of that idea.  You retreat to the far side of
the room to rethink your strategy.
END_PULL_DESCR

PUSH_DESCR 244
As you approach within reach of the pile, even the force of your breathing
starts a gentle tremble in the stack, pelting you with nails, faucets and
cotter pins.  You decide to retreat and reorganize.
END_PUSH_DESCR

NOUN 245
book
music
There is a very thin music book
LOCATION 5
READABLE
TURNABLE
POSITION on the East shelf
NOUN_SYNONYMS page
WEIGHT 4
END_NOUN

NOUN_DESCR 245
It has only one the page left - no wonder it's so thin.
END_NOUN_DESCR

TURN_DESCR 245
Turning the page over, you find the back to be blank.
END_TURN_DESCR

TEXT 245
"4...SHOW ME THE WAY TO GO HOME"
END_TEXT

NOUN 246
key
small
You see a small key
WEIGHT 4
LOCATION 0 (*rat)
END_NOUN

NOUN_DESCR 246
It is a small, unimpresive key.  It could fit a desk or the like, but you have
the sneaking hunch that it would also have fit a treasure chest.
END_NOUN_DESCR

NOUN 247
gum
chewing
A wad of chewing gum is stuck to the bottom of the seat.
WEIGHT 20
UNMOVABLE
LOCATION 108
PULLABLE
END_NOUN

NOUN_DESCR 247
This is a real big one.
END_NOUN_DESCR

PULL_DESCR 247
You only succeed in getting bits of it under your fingernails.
END_PULL_DESCR

NOUN 248
box
magnesium
A small magnesium box sits on the floor
LOCKED
CLOSED
WEIGHT 20
UNMOVABLE
LOCATION 93
NOUN_SYNONYMS bolt bolts lid lock hinges top
END_NOUN

NOUN_DESCR 248
The box is secured to the floor by hardened steel bolts.
END_NOUN_DESCR

NOUN 249
diamond
sparkling
A exquisite multi-faceted diamond catches your eye.
LOCATION 0
POSITION in the shattered box
NOUN_SYNONYMS stone gem jewel
WEIGHT 5
END_NOUN

NOUN_DESCR 249
What a hunk o' ice.  Bet that baby'd put a dent in your mortgage payment.
END_NOUN_DESCR

NOUN 250
skate
roller
A single "one size fits all" roller skate is sitting there.
LOCATION 0 (*rat)
READABLE
WEARABLE
NOUN_SYNONYMS LABEL
WEIGHT 9
END_NOUN

NOUN_DESCR 250
This is one of the good old-fashioned American label, all-metal models with
adjustable clamps to dig into the soles of your shoes.
END_NOUN_DESCR

TEXT 250
"Made in Japan"
END_TEXT

NOUN 251
crate
packing
There is a heavy packing crate
LOCATION 32  (*roof)
READABLE
CLOSED
NOUN_SYNONYMS LID TOP
WEIGHT 20
END_NOUN

NOUN_DESCR 251
It is a large wooden packing crate with a heavy lid.
END_NOUN_DESCR

TEXT 251
PROP FOR `THE MUSIC BOX' - LAUREL & HARDY; A MENSA/MESA PRODUCTION
END_TEXT

NOUN 252
lamp
old
There is a plain living room lamp.
LOCATION 0 (*rat)
PUSHABLE
IS_LIGHT
OFF
NOUN_SYNONYMS plug switch cord light
WEIGHT 15
END_NOUN

NOUN_DESCR 252
The shade is slightly stained and there are minor dents in the base.
END_NOUN_DESCR

PUSH_DESCR 252
You rub and rub but only wear through the gold tone finish on the cheap lamp.
END_PUSH_DESCR

NOUN 253
knob
door
There is a battered brass door knob
LOCATION 0    (*shop)
POSITION rolling on the floor
TURNABLE
WEIGHT 5
END_NOUN

NOUN_DESCR 253
It is a simple utilitarian knob.
END_NOUN_DESCR

TURN_DESCR 253
You twirl the knob on your finger for a few minutes, but eventually, even you
tire of such useless activity.  (Now I know what to get you for Christmas.)
END_TURN_DESCR

NOUN 254
bucket
oaken
There is that famous old oaken bucket
LOCATION 0
OPEN
WEARABLE
NOUN_SYNONYMS pail
WEIGHT 9
END_NOUN

NOUN_DESCR 254
It has no handle, making it a little awkward to carry, but you can manage.
END_NOUN_DESCR

NOUN 255
button
red
An ominous red button is at eye level on the wall
WEIGHT 2
LOCATION 107  (*booth)
READABLE
NOUN_SYNONYMS lettering
END_NOUN

NOUN_DESCR 255
It looks a lot like a panic button.  There is shiny lettering around the edge.
END_NOUN_DESCR

TEXT 255
"CURTAIN CONTROL"  (See how easy I make things for you?)
END_TEXT

NOUN 256
chest
treasure
There is a wooden chest tied to the grid by a snarl of rope.
LOCATION 55  (*grid)
WEIGHT 20
UNMOVABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
NOUN_SYNONYMS treasure lid top lock rope ropes knot knots snarl
END_NOUN

NOUN_DESCR 256
You haven't seen anything like this since the Gordian knot.  Actually, you
didn't see that either.  You only read about it.  You remember, the knot tied
by King Gordius of Phrygia, that was cut in two by Alexander the Great?  Oh,
well just go on about what you were doing.  Just ignore me.  I'm used to it.
END_NOUN_DESCR

NOUN 257
drink
soft
You see a can of soda
LOCATION 0    (*machine)
READABLE
POSITION on the small ledge
NOUN_SYNONYMS can soda
WEIGHT 5
END_NOUN

NOUN_DESCR 257
PLAIN WRAP SODA!  Oh great!  What kind of a low budget game is this anyway?
END_NOUN_DESCR

TEXT 257
"PLAIN WRAP BRAND"
END_TEXT

NOUN 258
hat
pointed
A pointed blue hat sits there
OPEN
LOCATION 0 (*rat)
READABLE
WEARABLE
POSITION on the floor
NOUN_SYNONYMS star stars moon moons symbols symbol splinters stains seams
WEIGHT 9
END_NOUN

NOUN_DESCR 258
It is an old hat made of some soft material, decorated with moons and stars and
odd symbols.  There seem to be water stains and what look like splinters from
broomsticks imbedded in the seams.
END_NOUN_DESCR

TEXT 258
You cannot make heads or tails of the symbols.  You look inside the hat for a
label, but find only a few strands of black mouse fur.
END_TEXT

NOUN 259
page
rainsoaked
You see a rainsoaked page from some book lying on the roof.
UNMOVABLE
WEIGHT 4
LOCATION 33
TURNABLE
READABLE
END_NOUN

NOUN_DESCR 259
It has been out in the weather so long, it has almost melted into the roof.
END_NOUN_DESCR

TURN_DESCR 259
You try, but are unable to pry the page up, let alone turn it over.
END_TURN_DESCR

TEXT 259
It's a page from ALI BABA AND THE FORTY THIEVES, too rainsoaked to read.
END_TEXT

NOUN 260
table
work
An old work table leans and tilts at odd angles
UNMOVABLE
LOCATION 70
TURNABLE
PUSHABLE
END_NOUN

NOUN_DESCR 260
It has seen better days.  The legs are pulling loose, the top is warped, and it
has had every conceivable shade of paint spilled on it over the years.
END_NOUN_DESCR

PUSH_DESCR 260
A gentle $VERB$ against the front of the table causes it to twist even further
out of kilter.  It groans softly in protest.
END_PUSH_DESCR

TURN_DESCR 260
Try as you might, you cannot lift the table enough to budge it. Besides, in
its dilapidated condition, you are likely to end up with a pile of fire wood.
END_TURN_DESCR

NOUN 261
table
multiplication
There is a small scrap of paper with the multiplication table on it.
LOCATION 0
WEIGHT 3
READABLE
TURNABLE
NOUN_SYNONYMS paper tables
END_NOUN

NOUN_DESCR 261
The simple grid of multipliers and products brings back memories of 3rd grade.
END_NOUN_DESCR

TEXT 261
"1 X 1 = 1; 2 X 2 = 4; 4 X 4 = 10"  (Must be written in Hexadecimal)
END_TEXT

TURN_DESCR 261
The gentle breeze cools your fevered brow.  Nice try.  At least you won't get a
hernia turning a little scrap of paper.  But I'm getting board by all this
"turning" business.
END_TURN_DESCR

NOUN 262
table
woodworking
A gouged and battered woodworking table is against the Wall.
UNMOVABLE
LOCATION 4    (*shop)
TURNABLE
NOUN_SYNONYMS bench workbench
END_NOUN

NOUN_DESCR 262
It has seen a lot of use.  Its heavy oak top has gouges from many a tool.
END_NOUN_DESCR

TURN_DESCR 262
I tell you, you're bucking for one prime hernia trying to twist around
something this massive.
END_TURN_DESCR

NOUN 263
table
magicians
An oddly decorated magicians table sits in the corner
UNMOVABLE
LOCATION 61  (loft)
READABLE
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS felt square velvet drape draping symbols hem
END_NOUN

NOUN_DESCR 263
This is a perfectly ordinary magicians table, as magicians tables go. Maybe a
little TOO perfectly ordinary.  It has the required black velvet draping, felt
square on top, and golden symbols - like some almost familiar language -
decorating the hem.
END_NOUN_DESCR

TEXT 263
At first you can't make out the meaning of the hem's decorations.  Then as you
start walking around to the other side of the table, it hits you...Its
written upside down.  Clumsily standing on your head, you make out the
repeating legend, "..ACEPRIZEDPOSSIONONTABLEPLACEPRIZEDPOSSIONONTABLEPL..."
END_TEXT

PULL_DESCR 263
Tugging on the draping, felt square and the table itself do no good, somehow it
almost seems able to actively resist your attempts to move it.
END_PULL_DESCR

TURN_DESCR 263
The table obligingly starts to spin and bob merrily, emitting little puffs of
whiffle dust and tinkling like a set of miniature sleigh bells.  After a few
seconds, the dance ends and you see that nothing has changed.
END_TURN_DESCR

PUSH_DESCR 263
You push and poke, then decide to put your back into it.  You shove mightily on
the table edge, but a sudden pain in your back convinces you to stop.
END_PUSH_DESCR

NOUN 264
book
paperback
There is a paperback book with the cover torn off
LOCATION 100  (*restroom)
READABLE
POSITION on the sink
NOUN_SYNONYMS paperback
WEIGHT 4
END_NOUN

NOUN_DESCR 264
Seems to have been a book of fairy tales.
END_NOUN_DESCR

TEXT 264
Looking at the index you see entries such as:
"SNOW WHITE AND THE 1001 ARABIAN KNIGHTS MEET HEY DIDDLE DIDDLE, THE CAT AND
THE FIDDLE"  (I hate sequels and spin offs, don't you?)
END_TEXT

NOUN 265
Pluto
plaster
There is a small PLUTO.
LOCATION 0    (*homonyms)
WEIGHT 4
NOUN_SYNONYMS statue dog
END_NOUN

NOUN_DESCR 265
Close examination reveals it to be a cheap plaster statue with one chipped ear.
END_NOUN_DESCR

NOUN 266
recorder
tape
One tape recorder is all that's left of the equipment.
UNMOVABLE
LOCATION 97  (*booth)
READABLE
OPEN
WEIGHT 8
PLAYABLE
NOUN_SYNONYMS deck player console
END_NOUN

NOUN_DESCR 266
It is a professional quality reel-to-reel machine.
END_NOUN_DESCR

TEXT 266
It is set on 15 IPS (inches per second).
END_TEXT

PLAY_DESCR 266
IT is a wee tad difficult to play the thing without a tape.
END_PLAY_DESCR

NOUN 267
ring
solitaire
There is a very convincing 24 carat ring.
LOCATION 61  (*loft)
WEARABLE
NOUN_SYNONYMS stone gem jewel
POSITION hanging on a wall peg
WEIGHT 9
END_NOUN

NOUN_DESCR 267
A simple yet tasteful setting - a single, faceted stone in a 4 prong base.
END_NOUN_DESCR

NOUN 268
pager
pocket
There is a small pocket pager.
WEIGHT 4
WEARABLE
LOCATION 1000 (*on belt)
POSITION on your belt
WEIGHT 9
PLAYABLE
NOUN_SYNONYMS beeper message messages
END_NOUN

NOUN_DESCR 268
It is a simple little device to forward important messages to you.
END_NOUN_DESCR

PLAY_DESCR 268
There are no messages for you at this time.
END_PLAY_DESCR

NOUN 269
Suit
SCUBA
A name brand SCUBA suit lies dripping
OPEN
LOCATION 67  (*loft)
WEARABLE
READABLE
POSITION on the floor
NOUN_SYNONYMS scuba tanks brand
WEIGHT 9
END_NOUN

NOUN_DESCR 269
A wet suit and Self Contained Underwater Breathing Apparatus with full tanks.
END_NOUN_DESCR

TEXT 269
"AMITY SURPLUS"
END_TEXT

NOUN 270
spear
punny
A spear stands in a corner of the closet.
WEIGHT 10
UNMOVABLE
LOCATION 66  (*pun)
END_NOUN

NOUN_DESCR 270
It seems to be waiting for you to make a move.
END_NOUN_DESCR

NOUN 271
spotlight
cold
A large follow spot stands by the window
WEIGHT 18
UNMOVABLE
LOCATION 23
READABLE
CLOSABLE
CLOSED
NOUN_SYNONYMS spot light lid hatch
END_NOUN

NOUN_DESCR 271
For some reason the spotlight doesn't seem to work.  You see that it is hard-
wired into the wall.  A quick check with your wetted fingers shows that there
is power in the line.  You then notice a small lid on top of the spot.
END_NOUN_DESCR

NOUN 272
socket
porcelain
You can see the socket
OPEN
WEIGHT 18
UNMOVABLE
LOCATION 271
END_NOUN

NOUN_DESCR 272
It seems to take a standard size bulb.
END_NOUN_DESCR

NOUN 273
steak
juicy
You see (and smell) a juicy steak
LOCATION 0
EDIBLE
END_NOUN

NOUN_DESCR 273
I don't want to talk about it.  I'm on a diet.  Luckily, you're only a
fictional character in a computer game.  You don't have to worry about things
like that.  Enjoy!
END_NOUN_DESCR

NOUN 274
stream
rushing
A stream comes from a gouge in the floor then flows under the West wall.
WEIGHT 18
UNMOVABLE
LOCATION 19
NOUN_SYNONYMS water waters surface
END_NOUN

NOUN_DESCR 274
The water churns and boils as it rushes along.  You cannot tell how deep it is
or where it goes after disappearing under the wall.
END_NOUN_DESCR

NOUN 275
stream
calm
The water on the floor is as calm as glacial lake (but warmer).
WEIGHT 18
UNMOVABLE
LOCATION 0    (*switch for 274)
NOUN_SYNONYMS water waters surface
END_NOUN

NOUN_DESCR 275
A beautiful sight.  Through the rainbow colors of the oil slick, you see the
reflection of the next room under the West wall.  You can wade there easily.
END_NOUN_DESCR

NOUN 276
stream
rushing
A stream appears from under the East wall then drains down a grating.
WEIGHT 18
UNMOVABLE
LOCATION 18
NOUN_SYNONYMS water waters surface
END_NOUN

NOUN_DESCR 276
The water churns and boils as it rushes along.  You cannot tell how deep it is
or where it comes from before appearing from under the wall.
END_NOUN_DESCR

NOUN 277
stream
calm
The water on the floor is as calm as glacial lake (but warmer).
WEIGHT 18
UNMOVABLE
LOCATION 0    (*switch for 276)
NOUN_SYNONYMS water waters surface
END_NOUN

NOUN_DESCR 277
A beautiful sight.  You can see the hall you came through reflected in the oil
slick on the puddle of water.  You will have no trouble walking right through.
END_NOUN_DESCR

NOUN 278
script
torn
You see a torn script
LOCATION 88   (*rehearsal)
WEIGHT 4
READABLE
POSITION on the floor
NOUN_SYNONYMS lines
END_NOUN

NOUN_DESCR 278
It seems to be part of a play set in France during the early days of
World War I.  You can make out a few of the lines.
END_NOUN_DESCR

TEXT 278
"SEND A DOG UP IN A CRATE LIKE THAT?  NOT UNTIL MAKING THE CATWALK PART WAY!"
END_TEXT

NOUN 279
window
dirty
There is a double-hung casement window in the wall to the West.
WEIGHT 18
UNMOVABLE
LOCATION 56
CLOSED
NOUN_SYNONYMS sash glass pane panes
END_NOUN

NOUN_DESCR 279
The window is not locked.  It would be large enough to crawl through, but a few
determined tugs show you that it is stuck tight.  Looking through, you can see
the widely-spaced steel beams that make up the grid over the stage.
END_NOUN_DESCR

NOUN 280
secret
dark
You see a small scrap of parchment with a secret written on it.
LOCATION 91   (*audience)
READABLE
TURNABLE
WEARABLE
POSITION on seat 86
NOUN_SYNONYMS parchment
WEIGHT 9
END_NOUN

NOUN_DESCR 280
This might be a prop left over from a spy drama - or maybe it's the real thing.
END_NOUN_DESCR

TEXT 280
Oh, no you don't!  If you read it, it won't be a secret any more.
END_TEXT

NOUN 281
sign
official
There is an extremely official looking sign
LOCATION 90   (*rehearsal)
READABLE
WEIGHT 15
POSITION on the West wall
NOUN_SYNONYMS LETTERING LETTERS
END_NOUN

NOUN_DESCR 281
Yep, that looks official alright, and it's neatly lettered.
END_NOUN_DESCR

TEXT 281
"DO NOT READ THIS SIGN"  (You obviously have little respect for authority.)
END_TEXT

NOUN 282
cookie
fortune
It is a fresh fortune cookie
LOCATION 0    (*exchange for steak 273)
CLOSABLE
CLOSED
EDIBLE
NOUN_SYNONYMS pieces
END_NOUN

NOUN_DESCR 282
If you can believe everything else that's happened, you can believe this too.
END_NOUN_DESCR

NOUN 283
fortune
paper
There is a fortune
LOCATION 282
READABLE
POSITION in the broken pieces
NOUN_SYNONYMS paper saying
END_NOUN

NOUN_DESCR 283
It is a typical inscrutable saying.
END_NOUN_DESCR

TEXT 283
"YOUR FORTUNE MAY RIDE ON YOUR WEIGHT."  Must be for some sumo wrestler.
END_TEXT

NOUN 284
note
penciled
There is a penciled note on the bottom of the seat
WEIGHT 16
UNMOVABLE
LOCATION 0    (*swap for gum 247)
READABLE
END_NOUN

NOUN_DESCR 284
It appears to be a note the janitor wrote to remind himself about something.
END_NOUN_DESCR

TEXT 284
"REMEMBER TO GET THE HACKSAW FROM THE SAFETY VALVE AND FIX IT SOME DAY BEFORE
SOMEONE BLOWS THAT #~}/@! BOILER."  (Bet I know where you're going!)
END_TEXT

NOUN 285
VALVE
SAFETY
  The corroded safety valve spurts like a steam calliope.
UNMOVABLE
WEIGHT 16
LOCATION 25   (*boiler)
CLOSABLE
POSITION on top the boiler
NOUN_SYNONYMS steam
END_NOUN

NOUN_DESCR 285
Hot, rusty steam hisses and spurts toward your eyes, threatening to blind you.
END_NOUN_DESCR

NOUN 286
cable
frayed
The frayed elevator cable hangs just out of your reach.
WEIGHT 19
UNMOVABLE
LOCATION 44
NOUN_SYNONYMS rope
END_NOUN

NOUN_DESCR 286
It looks strong enough to hold your weight (maybe).
END_NOUN_DESCR

NOUN 287
plank
sturdy
There is a 12 foot plank
LOCATION 22
POSITION at your feet
NOUN_SYNONYMS board
WEIGHT 20
END_NOUN

NOUN_DESCR 287
It is fine grained and has no knot holes.
END_NOUN_DESCR

NOUN 288
bulb
dead
There is a burned-out bulb.
LOCATION 0
POSITION in the socket
WEIGHT 1
END_NOUN

NOUN_DESCR 288
The once mighty capacitor filament is but a charred stump.  This is an ex-bulb.
END_NOUN_DESCR

NOUN 289
door
knobless
The door to the dressing room has no knob.
LOCATION 59
READABLE
PUSHABLE
PULLABLE
END_NOUN

NOUN_DESCR 289
It doesn't seem to actually be locked.  You just can't open it without a knob.
END_NOUN_DESCR

TEXT 289
"WOMENS DRESSING ROOM"
END_TEXT

PULL_DESCR 289
You can't seem to get a grip on it.
END_PULL_DESCR

PUSH_DESCR 289
The door holds firm.
END_PUSH_DESCR

NOUN 290
door
janitors
The door to the South is locked
UNMOVABLE
LOCATION 101
READABLE
CLOSED
PUSHABLE
PULLABLE
TURNABLE
LOCKED
NOUN_SYNONYMS latch plaque handle lock
END_NOUN

NOUN_DESCR 290
It is a substantial door with a substantial double cylinder dead bolt lock.
There is an official looking plaque on the front of the door.
END_NOUN_DESCR

TEXT 290
"JANITORS CLOSET"
END_TEXT

PULL_DESCR 290
Tugging on the $NOUN$ does no good
END_PULL_DESCR

TURN_DESCR 290
You fiddle with the $NOUN$ till your wrists hurt, but it holds firm.
END_TURN_DESCR

PUSH_DESCR 290
Bashing the door with everything from your feet to your head does no good.
END_PUSH_DESCR

NOUN 291
door
fire
The fire door is propped open
UNMOVABLE
LOCATION 0
END_NOUN

NOUN_DESCR 291
You did such a good job propping the door open it will never be closed again.
END_NOUN_DESCR

NOUN 292
hotdog
1/2
There is a 6 inch hotdog.
LOCATION 0
NOUN_SYNONYMS dog weiner frank weenie frankfurter
WEIGHT 5
END_NOUN

NOUN_DESCR 292
You can still get some milage out of a 6 inch hotdog.
END_NOUN_DESCR

NOUN 293
chest
treasure
There is a wooden chest
LOCATION 0    (*grid)
LOCKABLE
LOCKED
CLOSABLE
CLOSED
KEY 246
NOUN_SYNONYMS treasure lid top lock
WEIGHT 20
END_NOUN

NOUN_DESCR 293
It looks like a pirate chest.  Something thumps around inside when you move it.
END_NOUN_DESCR

NOUN 294
door
restroom
There is a restroom door to the South.
UNMOVABLE
LOCATION 98
PUSHABLE
PULLABLE
OPENABLE
OPEN
TURNABLE
NOUN_SYNONYMS handle scrawl exit latch plaque
END_NOUN

NOUN_DESCR 294
There is a small plaque on the door at eye level.
END_NOUN_DESCR

PUSH_DESCR 294
It opens easily at your touch.
END_PUSH_DESCR

PULL_DESCR 294
A gentle tug shows that it opens away from you.  You then push it open.
END_PULL_DESCR

TURN_DESCR 294
The handle turns easily, allowing you to open the door.
END_TURN_DESCR

NOUN 295
machine
drink
There is an old soft drink machine in the corner
WEIGHT 17
UNMOVABLE
LOCATION 0
OPEN
READABLE
PUSHABLE
NOUN_SYNONYMS button buttons panel panels slot ledge
END_NOUN

NOUN_DESCR 295
Amazingly, the machine seems to still be operational.  There is a coin slot,
two back-lit message panels (both of which are lighted), and the small ledge
where the sodas would come out.
END_NOUN_DESCR

TEXT 295
The first panel still reads, "Soft Drinks - 25 cents"   The second is flashing,
"Recycling Ordinance - SIGN for Drink"
END_TEXT

PUSH_DESCR 295
You push the selection button, but the machine only buzzes spitefully and
flickers the second panel.
END_PUSH_DESCR

NOUN 296
door
stage
Daylight gushes in throught the wide-open stage door.
UNMOVABLE
LOCATION 0
READABLE
NOUN_SYNONYMS handle scrawl exit latch
END_NOUN

NOUN_DESCR 296
You can walk right out into the back alley.
END_NOUN_DESCR

TEXT 296
"Through these portals pass the biggest hams in the world." Anon.
END_TEXT

NOUN 297
trumpet
valve
There is nice E flat valve trumpet
LOCATION 0 (*rat)
POSITION leaning in the corner
NOUN_SYNONYMS HORN
PLAYABLE
WEIGHT 8
END_NOUN

NOUN_DESCR 297
The trumpet is in amazingly good condition.  By the style, you decide it was
probably made over 3,000 years ago and used by ancient armies as they sieged
and attacked walled cities.  You always were such a good music historian.
END_NOUN_DESCR

NOUN 298
counterweight
curtain
There is the curtain counterweight
WEIGHT 19
UNMOVABLE
OPEN
LOCATION 54
NOUN_SYNONYMS weight weights surface top hollow
END_NOUN

NOUN_DESCR 298
It is made of a stack of heavy metal bars, bolted together and pulled up and
down by cables.  It has a broad upper surface with a small hollow.
END_NOUN_DESCR


SPECIAL 13
As your fingers touch the organ stop labelled "4", you hear a scraping sound
behind you.  Twisting around on the organ bench you see that a small panel has
opened in the wall behind you and is already starting to re-close.  Hastily you
turn to vault over the bench but only succeed in falling in a heap, jamming
your head between the wall and the almost-closed panel.  This, however, stops
its forward motion allowing you to pry it back enough to free your bruised
scalp and crawl unceremoniously through before it once more hisses shut.
END_SPECIAL

SPECIAL 27
Nothing happens when you utter the word.  You are so embarrased you try to hide
behind a small rock outcropping.  Suddenly, the sand underfoot starts to funnel
away under your weight, and you find yourself sliding down through a narrow
fissure into a familiar basement hallway.  Your companion follows.
END_SPECIAL

SPECIAL 41
Since you asked so nicely, I'll let you go back to the collapsed room.
END_SPECIAL

SPECIAL 42
To your surprise, the door opens easily.  In your eagerness, you race forward
at full speed, but run into a solid barrier where thin air should be and are
hurled back into the room.  Dabbing at your bloodied nose, you get up and go
over to see what type of force field you encountered.  Only then do you notice
that the Stairway is only a well-done painting and the entire door assembly is
a set piece left over from some show.
END_SPECIAL

SPECIAL 48
Sorry, I just can't permit that.  You've done enough damage around here as it
is.  Who knows what would happen if you were to try lifting that blade again.
END_SPECIAL

SPECIAL 71
You start briskly climbing the ladder, but about 20 feet up you realize what
acrophobia is all about.  After clinging to the ladder helplessly for a few
hours, your arms finally give out and you fall back to the stage below.
END_SPECIAL

SPECIAL 81
After several attempts you manage to $VERB$ it enough to get through.  You
enter the little room ahead and after waiting a second for your eyes to adjust
to the light, you find yourself in a small, dim office.
END_SPECIAL

SPECIAL 93
A gentle tug causes the coat to slip slightly to one side.  Through the
eruption of moths you see that the coat is covering a doorway North.  Pushing
the coat to the side like a drape, you go through.
END_SPECIAL

SPECIAL 100
As you bolt for the doorway, the world shimmers from view and you experience a
sensation not unlike that which you felt when you rode a drunken bull elephant
down Alameda Street in Beautiful Downtown Burbank last July wearing only the
epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge
ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and
yodelling the dirty version of Supercalifragilisticexpialidosious in protest of
Disney's not releasing FANTASIA on videotape.  Thought I didn't know about
that, did you?  I have ways of finding these things out.  Anyway, when the
world un-shimmers, you find yourself in a new location.  Whoopee, big surprise.
END_SPECIAL

SPECIAL 52
A few dozen rungs down the ladder, you suddenly realize just how long a drop 80
feet is and cautiously crawl back up to the grid.
END_SPECIAL

SPECIAL 16
You dance and leap on your toes, but are unable to reach the cable.  Just when
you are about to give up, you recall a stunt you saw in a movie.  Taking off
your belt, you whip it upward in your best Indiana Jones style.  Amazingly, as
in the movie, the tip of the belt wraps itself three times around the frayed
cable and catches securely.  (Aren't you glad I saw that movie too?) Summoning
all your strength, you start hand over hand up the belt and cable until you
reach the doors at the top of the shaft and swing yourself over to safety.
END_SPECIAL

SPECIAL 108
Feeling the need to gather your wits (such as they are) about you, you sit back
down for a moment to collect your thoughts.  After mulling over your situation
and coming up with a blank, you get back up.  The seat bottom again retracts.
END_SPECIAL